Alot of people keep asking for hand tracking tutorials regarding Meta headsets in unreal engine, I'm planning future tutorials I thought id stream the setup and how i figure it all out.
Make sure to drop by.
#quest#metaquest#unrealengine#vr#indiedev
https://t.co/jRjID3nfFG
I'm using the @GDXR_Learn template with #UnrealEngine5. It’s crazy good! A new version has just been released, I highly recommend checking it out if you want to get started with LOTS of tools to help you get started with your games.
30% OFF, LAST DAY !!!! - GDXR Ultimate VR Template for UE 5+ - Built for mobile & Desktop VR & Supports all OpenXR HMD Devices.
Template overview:
https://t.co/m1E4jSJDxQ
Download Link:
https://t.co/qaxQLvRA1m
#unrealengine#vr#vrdevelopment#vrdev#gamedev#UE5#VirtualReality
Official Statement: SideQuest does not authorize Unity to use any data obtained from us to determine a per install fee. Our downloads are referred to as "clicks" on our site, and do not constitute a download or install of the...
@FKAbalaam Yes, it’s perpetual, and there are more recent improvements in the license (e.g. Epic can’t terminate a license even for breach or non-payment). Goal is to put the EULA contractual terms on par with the custom terms negotiated by the most powerful publishers.
We specifically make the UE4 EULA apply perpetually so that when you obtain a version under a given EULA, you can stay on that version and operate under that EULA forever if you choose.