🚀 Big news! General Arcade x Lunate Games = Beware of Bytes! 🚀
We're teaming up with Lunate Games to launch Beware of Bytes!, a strategic #joint_venture built for scale, technical excellence, and stability in today's evolving industry.
More power. More innovation. More impact.
🔗Learn more about Beware of Bytes!: https://t.co/AOqcaoCyFM
🔽 Swipe through to see what this means for the games industry!
Here's the breakdown of resolutions and frame rates for console platforms:
- 4K/60FPS on Xbox One X/Series X/PS5/PS4 Pro
- 1080P/60FPS on Xbox One/Series S/PS4
- 60FPS 720P handheld/60FPS 1080P docked on Switch/Switch 2
Big thanks to @generalarcade
More news and details soon!
Today is the second anniversary of Ion Fury: Aftershock, originally released for PC on October 2nd, 2023.
Ion Fury: Aftershock is finally hitting consoles this month and will run at 60fps on all platforms, and in 4K on Xbox One X, Series X, PS5, and PS4 Pro.
More news soon! 👀
After a long wait it's finally coming! Aftershock arrives on consoles in October 2025!🥳
As part of #Boomstock2025 Ion Fury and Aftershock are on sale until Sept. 27:
- Ion Fury - 60% off
- Aftershock - 34% off
- Ion Fury + Aftershock Bundle - 50% off
https://t.co/c3BQkMs2iW
How small studios can scale amid games industry turbulence
Gennadii Potapov and Andrei Morozov share on why cross-studio collaboration is a smart move in 2025
https://t.co/AZUIfaNsxY
GIVEAWAY ALERT!
To celebrate the release of Captain Blood by our friend @captbloodgame, we're giving away 2 STEAM KEYS!
HOW TO ENTER:
🏷️ Follow us & @captbloodgame
💓 💓& 🔁 Retweet this post
💬 Tag 2 friends in the comments!
Winner announced on April 17 — good luck, pirates!
.@captbloodgame development began in early 2000s—then got canceled and lost.
Now it’s finally out on PC, PS5, Xbox, Switch & Mac thanks to SeaWolf & @generalarcade.
Rough, retro, full of charm.
Buy, wishlist, or share to support bringing more canceled games back to life! https://t.co/CJxBzgTzlL
For those who unaware, Captain Blood has been in development for over 22 years.
I vividly remember watched the trailer of this game in 2010 but never knew it's stuck in dev hell
The best part about this is that the game is co-developed by Singapore studio @generalarcade
Join Alex Ratushnyi and Pavel Ovchinnikov from General Arcade as they dig up the scariest bugs they've faced when porting games to consoles. Expect crashes in strange languages, physics gone rogue, and lessons learned the hard way.
Ahoy everyone! 🦜
As we sail closer to the game’s release, we’ve updated the demo to better reflect its state and the new technologies in it: x64 architecture, modern rendering APIs (DirectX 12 by default, with Vulkan available via an .ini file), a physics engine adapted to the new systems, and a range of smaller quality-of-life improvements.
We’d love for you to give it a try and share your thoughts—it really helps us fine-tune the game for launch.
Thanks a ton for being part of this journey with us!
#CaptainBlood