Set up real-time MetaHuman lip sync from audio files and raw buffers in UE5. Useful if you're pulling audio from a TTS service or network stream into memory at runtime.
Full tutorial here: https://t.co/sA2YuV5lGJ
#UE5#MetaHuman#GameDev#AI
Run LLMs fully on-device in Unreal Engine, no internet, no API keys, no cloud π€
Supports Llama, Mistral, Phi, Gemma, Qwen & more. Streaming responses, UE 4.27-5.7, Windows/Mac/Linux/Android/iOS.
https://t.co/y81XCzaM3a
#UnrealEngine#LocalLLM#OfflineAI#GameDev#OnDeviceAI
Talk to a MetaHuman in real time - voice, AI, and lip sync all running live in Unreal Engine 5 ποΈ
Supports custom audio sources and works for any use case - AI assistants, NPCs, interactive characters.
Runtime MetaHuman Lip Sync plugin on @fab π
https://t.co/FuTG5XwWkT
Realistic MetaHuman Lip Sync from any audio file in Unreal Engine, quick setup tutorial covering MP3, WAV, FLAC, OGG, Opus, Bink & RAW PCM. Works with audio buffers too π
YouTube: https://t.co/sA2YuV5lGJ
#UnrealEngine#MetaHuman#UE5#LipSync#GameDev#FacialAnimations
Talking to an AI MetaHuman in real time - voice recognition, natural responses, and live lip sync in Unreal Engine 5. No subscription, your choice of AI provider.
Full walkthrough: https://t.co/G0VSwdLYeN
#UnrealEngine#MetaHuman#GameDev#VoiceAI#ConversationalAI
I recently created a plugin to significantly simplify game localization using AI providers, including cloud-based ones and a local option for privacy (Ollama). It has been tested in several large projects and works reliably.
https://t.co/Z2rMQLSsMC
#UnrealEngine5#localization
@3D_director For TTS, if you want to run it locally, you might consider the Runtime Text To Speech plugin: https://t.co/dcgle5mOyF
Or Runtime AI Chatbot Integrator for OpenAI or ElevenLabs TTS: https://t.co/Gijh93P1SW
Just released! π₯
How to set up high-quality MetaHuman lip sync with ElevenLabs TTS in UE 5.6. Perfect for NPCs and digital humans with realistic mouth animations.
https://t.co/wNkmyqiQc7
#UE5#MetaHuman#LipSync#TTS#ElevenLabs#UnrealEngine#GameDev
@3D_director Hey, sorry for the delay. I think we already chatted about this on Discord, if I remember correctly? (at least, the avatar looked familiar)
For GPT-OSS to work natively in your UE project, you could use its ONNX-based version: https://t.co/88X1JGpi7x
[ ASK A QUESTION LIVE: https://t.co/lq7ipAt8ke ]
Alright, so the SEC just gave the green light to Trump Mediaβs plan to hold Bitcoin as treasury reserve basically, they've officially registered it. This is a big deal because it means they can actually follow through with buying Bitcoin with the funds they raised. There was some back and forth initially reports were floating around about this, and Trump Media initially pushed back. But now it's confirmed they're in the game. This could be a bullish signal, showing more companies are looking at Bitcoin as a legitimate part of their balance sheet. We'll have to watch how this plays out and if other firms start to follow suit. It's a small move right now, but could be the start of a trend. Keep your eyes peeled, this could add some interesting volatility to the market.
New video! π₯
Now showcasing MetaHuman lip sync with local TTS, fully offline, works in packaged projects.
Supports 40+ languages, 900+ voices, 160+ styles.
Demo includes English, Chinese, Spanish, Korean, and more!
βΆοΈ Full tutorial: https://t.co/vVg4HROqLv
@funB0Tnft@AIRewardrop Hey! Lip sync quality stays the same for now but it's still lightweight for long runs. Planning an optional more high-quality mode later, but it'll need more power and might not handle days-long sessions. Anyway, stay tuned :)
Runtime MetaHuman Lip Sync plugin now supports MetaHumans created with UE 5.6 new MetaHuman Creator!π£οΈ
As a simple example, here's a video showing real-time mic lip sync setup. More videos on OpenAI, ElevenLabs, and local TTS integration coming soon!
https://t.co/43jIIuWHd5