Hey #PitchYaGame,
In ๐๐ก๐๐ซ๐ ๐๐๐๐ฌ๐ญ๐ฌ ๐๐๐ซ๐ ๐๐จ๐ซ๐ง, players fight #evolving creatures which are created procedurally every round via a genetic algorithm and adapt to the players' play-styles.
Currently focusing on creating abilities and brains!
#GameDev#IndieDev
New Devlog airing in a few minutes!
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I'll showcase new AI systems, procedural animation update and reveal the new genetics-based magic system!
Also, I'll answer questions live, hope to see may of you there!
https://t.co/X5vA6LQV3V
Hey everyone,
new DevLog is done!
https://t.co/bIu4uPm7cW
Premiers tomorrow.
Also, I'll be less active here and *more active on BlueSky* in the future, so make sure to follow me there!
https://t.co/DGFIqJminu
Creatures can now dash and strafe (backwards)!
This took way too much work.
I had to overhaul major parts of the movement system (and still have more to do - at the moment they can strafe through the air ๐ #WIP).
But I'm so happy with the new possibilities this gives me! ๐
@Just_Game_Dev Oh man, if I had time I'd join in a heartbeat - love your style (and love trains!), and after my current project I definitely need to make something cozy... if only to get my karma back up ๐
Fun side fact: I made a train game as well a while ago :)
https://t.co/6NAyhrAUyr
@TheIndieManiac Hey!
Working on an dungeon/cave map for my evolution based game "Where Beasts Were Born"!
:)
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Arachnophobia warning!
My game Tipston Salvage releases on Steam October 10th! ๐๐ฅณ
It's been a long and exciting journey and I can't wait to see others playing it (and have all my record times beaten)
Just 16 more days to go!
@FireTotemGames Did you ever experiment with forcing the legs to move in an alternating pattern? Your movement looks awesome when the legs are alternating (as they are in a real spider), but they often do sync up.