Tutorial 5 of our series on extending Pano2VR is out. Join Thomas Bredenfeld & learn how to build a JavaScript-powered image gallery in Pano2VR from hotspot data setup to smooth integration with external libraries. You'll find Tutorial 5 on our YouTube and Vimeo channels.
Only 48 hours to enter & save!
50k price pool, and entry fees reduced for 2025...Don't miss out!
Enter now - https://t.co/oYUxVqltaR
Image - Kelvin Yuen
@EpsonAust@TriplScoopMusic@ivrpa@ggnomes@nodalninja
🎙️✨ Give your virtual tours a voice! Learn how to use what we call Sound Hotspots to create a narrated tour. On our blog: https://t.co/fqAhnxXnoZ
#pano2VR#virtualtour#vrtour
Tomorrow (Oct 16), we're hosting another webinar. This time it's about customizing the default skins. You'll learn the basics about them and you'll learn how to swap out the hotspot icons. Register here: https://t.co/MCZeqAvdPM
Join us soon for our next live webinar. It's all about how to use the Timer element to make animated hotspots, intro screens, and more. Sign up here (it's free): https://t.co/EYVHUhABb6
Today, we published 2 new tutorials. One for #Object2VR and one for #Pano2VR which is all about extending Pano2VR with JS and CSS. Also, we released a minor update to Pano2VR. https://t.co/6IcynbmcXp
Last week we released 7.1 beta! Today we're holding a webinar to show all the new stuff: Morph Transitions, Generative AI image patches, and so much more!
Read on to learn more and sign up for the free webinar happening today at 17:00 CEST. https://t.co/or8TCk4M7T
We have another webinar happening this week! This one will taught by our friends at @perspektiva360. Join us on April 17th at 17:00 CEST and learn how you can create tools for client-manageable projects in #Pano2VR. Register for free: https://t.co/MCZeqAvdPM
Object2VR 4 is out of beta! Object2VR 4 brings an updated UI, a powerful Skin Editor, multi-lingual support, new skins, and much more! https://t.co/jzDBKI4aJH
Our next webinar will be tomorrow, February 29th, at 17:00 CET! Join us to learn how to create and use Polygon Hotspots in #Object2VR 4. https://t.co/MCZeqAvdPM