Finally live.
https://t.co/LaG2cHwi46
No account. No signup. No claim on what you post.
Leave the idea you'll never build. Someone with a free weekend picks it up.
Scroll back through your notes app.
How many of those are two years old?
Leave one somewhere someone else can find it.
https://t.co/uFWtdxJVmz
(demo data — video made entirely by Claude Code)
Added your Unsent to https://t.co/U7IQyohPFg Sponsor Slots for the week for free. ;)
Since you asked for suggestions, two things:
Buy a domain and point it at Vercel. The .vercel.app subdomain reads as a low experiment, and people decide in about a second. Cheapest credibility
you'll ever buy, about $5-15.
And think about how it makes money before you have users, not after. A shared diary is the kind of thing people would pay a few dollars a month for, or you
run sponsor slots like I do. Or if you want to give it out for free, this could be your "USP".
The postcard animations are lovely, by the way.
1 week of posting on tiktok organic content to promote my iOs app. 19 slide posts. 21,200 views.
$0 in revenue.
Here's the whole funnel, because the views number on its own means nothing:
21,200 post views
→ 103 profile visits (0.5%)
→ ~10 downloads
→ 10 deletions
→ 0 purchases
The surprising part: profile → download converts fine.
10 out of 103 is about 10%. That step isn't broken.
The broken step is 0.5%. Twenty-one thousand people watched
my content and twenty thousand nine hundred of them had no
reason to look at who made it.
I think I know why. I've been posting in the travel/productivity niche because that's where the reach is, and the reach is real — 21K views in a week from an account that didn't exist eight days ago. But travel/productivity content gets consumed and forgotten. Nobody finishes a slide about productivity and thinks "I should download it."
I optimized for the number that was never the constraint.
Second thing I got wrong, and this one stings: all 10
people who downloaded deleted the app. Every one. I almost treated that as a pricing problem.
What's changing this week:
1. The paywall moves to right after onboarding. Until now it only appeared when you hit the free limit — and almost nobody ever got to the limit. It was
effectively invisible. Even if it converts nothing, I'll
finally be able to measure a conversion rate.
2. Prices cut hard. $10 a year for the whole thing.
3. Content moves closer to the actual problem. Less "how to get lucky", more "the renewal letter you didn't open."
The thing I'm genuinely unsure about, and where I'd take
input:
If everyone who downloads deletes within a day, does
putting a paywall at the front make that worse? I might be about to optimize the wrong end of the funnel for a second time.
Every builder has a folder of almost-started things.
The danger isn’t having them.
The danger is opening that folder instead of finishing the one thing already in motion.