@Bigmoranx What about the kids that were born in like the 2000s? Too young to be found in those 20 years, but are here now. You wouldn’t say that about retail. Look who just won AWC, Kalvish. A new up and coming name. Not liquid or echo, who have been around since the beginning
@GVMERGG@HelloImDr3w@thenameszinx You play Elden ring? Do you just go the most OP build and win and that’s it? Or do you like to sample and flavor other play styles even when they are worse?
@frankiezzks@HelloImDr3w@thenameszinx Okay but having the choice between copy and pasting both, which people did for both… why not just give the one with more creativity and options? I’m so confused why having more options is a bad thing.
@HelloImDr3w@thenameszinx Nobody made you copy and paste builds lol. The talent tree you posted vs what we have now is night and day for creativity. UNLESS you’re parse checking and your main goal is to finish the content faster.
@chorx@Vulpinius@HelloImDr3w Tbh this is a dumb argument. There’s a lot of depth in this talent tree if you are not just copy and pasting the top players. Nobody said you had to do that.
Please reconsider allowing us to have characters on both factions on the PvP ruleset in WoW Forever 🙏 seems like an outdated idea to be restricted with only one realm for PvP.
Having to choose which friends I commit with is daunting😅
@WarcraftDevs@Warcraft@AggrendWoW
@brickguyburner@Supatease So retails only form of world PvP is when pvpers are forced to farm crates in a group, once a week to reach cap, and then that’s it? And when it happens, it lags so bad it’s not even playable. Yeah… war mode definitely killed world PvP lol
@mrfishspit@Asmongold@Warcraft I don’t like this either, but why are you tagging the Warcraft team? You and the other woman yesterday make it such a big deal to tag the team, but they have nothing to do with this. You need to report and they will be banned, simple as. Lmao what do you expect them to do?
I'm seeing a lot of discourse about who WoW Forever is being made for and while I cannot speak for anyone else on the team I can speak for myself. I am making WoW forever for the classic gamer and for the millions of people who have had their accounts lapse over the years because they were not satisfied with changes that were made to the game. Whether those changes were to the art style, the story, social aspects, game design, or changes to their favorite class.
I did not spend the last year of my life relearning and mastering how to do things like we did it 20+ years ago for retail players. I could have taken it easy and just kept doing things like I had done for the past 8 years on retail...because I was much more familiar with it and it actually takes a lot less time to do (height maps on textures do a ton of heavy lifting). Because the reality is that the majority of retail players wouldn't care and would probably actually prefer it. But I felt I had a duty to uphold an artistic vision and integrity that millions of people expect from us. But not just for our players, but for my co-workers past and present who worked on it over 20 years ago. If I could not create something that resembled their work then I failed not only them...but myself.
Please do not take this as me throwing any shade at retail players or the retail team because I am one myself...but I wanted to make Forever as authentic of a Vanilla experience as possible. This involves making decisions wildly different than retail. It means holding the line against changes that create a domino affect down the road. It means keeping friction and inconveniences in the game. It means finding friends and forming groups with strangers and being social!! Because WoWs social aspects have always been the pillar of the game and over the years it has slowly been chiseled away at with changes that allow you play alone.
Since the day I started working on the Riverglades I have lived by three sayings.
"Convenience is the death of the journey."
"If you're making a game for everyone then you're making it for no one."
"Every change we make incurs a debt to the authenticity of the game and sooner or later that debt will be paid."
These are my core beliefs and I had a specific group of people I was targeting with my work. These beliefs cannot be shaken and I will try to hold the line against anything that goes against them and will continue to pester the team about things that feel out of place.
That being said, my hope is that Forever will pull in as many people as possible, whether you are a retail gamer, a classic gamer, someone who hasn't played in years, or even a new player. I hope you can all remember what made this game so special in the first place and that starts with understanding why we are so passionate about keeping it authentic.