@TSwaglock Nothing in that video refutes what CNB said in his post.
He never said the game wasnโt for retail players, what he said was it has a specific philosophy that itโs being developed with.
So yes, it is for everyone, but itโs still up to those people if they actually like the game.
@James7549666414@Marmstrongwow Kinda embarrassed that I misnamed The Riverglades but I can't do anything about that now.
And besides, the last guy who was Lord Protector of the Vale didn't do so well when he challenged The North.
Winter is coming.
We are reaching levels of backness that are unprecedented. Even if the Roman Empire rose from the grave to conquer Europe again it still wouldn't equal up to Forever.
@itsneryssa@Marmstrongwow I know you're not with them anymore but WoWhead still owes me an article on world first lvl 80 neutral War Within.
If we're serious about inclusivity and all that. Kinda snubbed me. Almost like...it's cause I had the wrong opinions.
"I'm going on an adventure!" Bilbo proclaimed.
He did not then swipe a VISA card, instantly become clothed in the finest mithril garments known to dwarven-kind and then go teleport to Smaug and watch the dragon essentially fall over while he stood there for free epics.
@itsneryssa@Marmstrongwow I know you're not with them anymore but WoWhead still owes me an article on world first lvl 80 neutral War Within.
If we're serious about inclusivity and all that. Kinda snubbed me. Almost like...it's cause I had the wrong opinions.
@white_thunder3 It's very strong even on the normal cooldown. Healers can get 15 seconds of doubling every two minutes and if they plan it out they can get out of the FSR for at least some of it too.
Retail players need to understand their suggestions represent an existential threat to WoW Forever as a viable experience for classic players.
Our responses to them might seem extreme without understanding that fact.
World of Warcraft: Forever is being made for Classic fans and the millions of players who quit because they didnโt like how WoW changed over the years.
Developer Matthew Armstrong says his goal is to stay close to the original 2004 WoW, including its art style, classes, social features, and game design.
โIf youโre making a game for everyone then youโre making it for no one.โ
He also believes that too much convenience can take away from the journey.
This could be exactly what longtime Classic players have been asking for