@thaguyJ4@RedFooey@MacieJay that is literally the whole point that macie is bringing up, it's an issue that you can actually do that, and he's been around playing since the very start and has been high ranking ever since
@Scavland_ I'd say a lack of resources is important for a game such as this. This encourages the player to play more safe-ish since every resource is more valuable.
Remembering Benoît Sokal.
A Belgian comic book artist who saw in video games the opportunity to create magical worlds and dedicated his talent to this medium, transforming it into a true art form.
An authentic artist and a unique creator. Syberia 1/2 and L'Amerzone profoundly impacted me, both artistically and personally. These games awakened in me a thirst for learning and discovering cultures and history. As a child, I dreamed of drawing comics after playing the first Syberia, without fully realizing that it was my true influence.
He passed away in 2021, at the age of 66, leaving an indelible mark on the world of video games, which we can still discover or rediscover today.
The world of Syberia will live forever in my heart.
Steven Spielberg gives his thoughts on AI usage in filmmaking:
“I don't believe there is any substitute for the soul. I don't think that's an algorithm that is inventible... don't tell me I don't have the right antagonist in this story, don't tell me how to write my dialogue, don't tell me where the camera has to go…
If AI wants to help me find locations, that's great. Saves us some leg work… Use AI as a tool, but do not use AI as the final word on anything creative.”
(Source: https://t.co/EcBwHitcql)
1. Learning how to draw is 100000x more important than knowing how to paint/render/make things look shiny.
2. Study and copy the masters.
3. Take a sketchbook with you everywhere you go and draw anything and everything, especially the boring stuff.
4. Finished, not perfect.