(Sound On!) Implemented a sound system over the weekend. Shoutout to @ItsPolyCube for giving me the suggestion/push! Sound really does make things feel 10x better!
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@ArrakisB86886@ItsPolyCube The Librarian game was huge inspiration for me. I’ll be honest, this is still very early and I wasn’t expecting this many people to see it yet.
I'm working on getting the basics to feel good, so a lot of what will make it more distinct is still behind the scenes.
@michal_jares@ItsPolyCube The Librarian game was a huge inspiration! My wife and I had a ton of fun with it and wished there was more.
Right now I'm working on getting the basics to feel good. Behind the scenes I'm working on adding additional things like cursed items, and different item types.
@Foxlytical Yea, Whoops! It was a debug option that I was testing and forgot to switch off when I did the recording. If I leave it in, the default will be the normal add/take from the top of the pile.
@gord69568@ItsPolyCube No hate at all! The Librarian game is a big inspiration! I had a ton of fun playing it and wished there was more. Right now I'm working on the basics/getting it to feel right. Behind the scenes I'm working on adding additional things like cursed items, and different item types.
@PlayGameGen@ItsPolyCube Yes, as soon as I added sound it all felt so much more like a real game! I'm fairly new to audio so right now they just play a single sound effect per item. That can be changed/overridden per type or if the item is special/cursed.
Didn't expect the last two weeks to go by so fast, but still making progress!
Added completion feedback and throwing objects.
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@YSLJ_Stduio Thank you! and I feel you. It feels scary or almost "wrong" posting things that feel to early or unpolished. Hopefully that feeling gets easier with time!
Getting in the hours on a personal project after working all day is rough. I'm slowly chipping away at things, but the days go by faster then I realize.
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