@Demon_BlackFire@OlavDirkmaat La IA te deja claro que todos en Guatemala con salario legal tienen 14 sueldos. Simplemente hay que dividir el salario mayor por el menor y esa diferencia se mantiene en el tiempo. 66/3.5=18.857.
@fineboytunde_ If you haven't scanned the area always head aereal balls. You never know if someone is lurking behind you. Using your feet can lead to accidental faults or literally give enough time to the attacker to steal it while you wait for the drop.
@ooobenblief@HarriersUSA@Tazdr417250 Because that is how ball aerodynamics work. They are not perfect trajectories, but close enough. Also Remember that since South Africa FIFA loves to tweak ball aerodynamics. Who knows what they did this time around.
@Antni_b@MrPlayDay@HarriersUSA Wait this wasn't the 3d renderer one. But look it up, the BBC one. It's funny that everyone is calling FIFA corrupt with evidence that uses the same tech. In one case the chip works in the other it doesn't.
@Antni_b@MrPlayDay@HarriersUSA People just don't understand aerodynamics well enough. See what they want to see and ignore what isn't convenient for their argument. The same bump from the apex happens before. These 3d renderers also use the same chip in the ball that FIFA uses.
@ooobenblief@HarriersUSA@Tazdr417250 This is not a glitch, aerodynamics will make balls wobble in the air, they don't follow perfect paraboles. The 3d renderer uses the same ball sensor that FIFA uses, plus a bunch of cameras. The same sensor that didn't detect any contact. People just love conspiracy theories.
@HarriersUSA@Tazdr417250 BBCs 3d renderer is reliable since it uses the famous sensor in the ball that didn't detect anything. The problem is that people don't know how to interpret information and clearly don't understand ball aerodynamics. They think balls follow perfect paraboles or something.
@joolsd The funny part is
that little sway to the right in the apex is replicated to the left just before it reaches the player. This BS is like debating with a flat earther.
@Freediebird88@TruthHammer4EVA Actually if you look at the players they always run directly at the trajectory of the ball. That would not be the case if the ball changed direction mid flight.
@andremarinpuig El video del sensor que mostró la Fifa es literalmente desde la spider cam. Se puede ver claramente como el sensor registra toda la resistencia del aire y no hay ningún toque. La trajectoria también se ve normal desde la spider cam.
@van_der_finz The Mexican won the position, the defender ran over him. Spence for no reason changed the direction of his leg towards the defender that was running parallel to him.
@idaaaxo You can clearly see his arms move to push him, foul. A different story would be if the arms don't move to create a distance and the other player gets shoved out of sheer force, but that doesn't happen here.
@cantantearbitro Mira el video del sensor. La Fifa solo muestra la jugada misma, el sensor esta desactivado antes y después. El sensor esta transmitiendo durante toda la trajectoria porque no es una línea plana como al principio o al final. No hay evidencia que no funciona.
@footballconfid1 Actually it shows that there is a second spider cam near the head of the receiving player because the ball sways a second time to the left. Any contact dramatically changes the direction of the ball. These sways are just aerodynamics with ball spin.
@JuanIBS98 El problema de una toma lateral es que el balón se mueve en tres dimensiones en un formato bidimensional. Estas arriesgando a meterte con ilusiones ópticas. La toma trasera es mejor, porque aunque no es perfecta, casi mantiene la trajectoria en dos dimensiones.
@quesihombre@bajoelbillete Lo que aparentemente sucede, no es necesariamente lo que sucedió. La cámara de atrás no detecta ningún cambio anormal de trajectoria y el sensor no detectó nada. La evidencia nos dice que la toma lateral posiblemente es una ilusión óptica.