@SebAaltonen I've made a wrapper for it which removes the compile time overhead, although conversion does not happen at compile time: https://t.co/XgACqTw526
@lisyarus I went the same path for our current game because I couldn't get sdl2 to work. However, for the next game I will walk how long required to use sdl2 instead (as the iOS/PC/console version does)
To ski or not to ski, that is not the question. Grab your skis or board and prepare for an epic run down the slopes in Grand Mountain Adventure+.
🕹️: https://t.co/8yrcU6LiCB