finally added shooting, you know, like the whole point of the game. It abides by the buster class pretty well. I like its programming too. #godot#megaman
At a much more 'accurate' jump, added coyote timing (which REALLY makes it less frustrating to jump out of a slide), added input buffers, the yada, and the yada.
#godot#megaman
wanted my own crack at writing a Mega Man engine in Godotー it made me think before implementing basic systems like the state machine.
The code is already way less cluttered and much better than in Beaver. I feel ashamed.
#gamedev#godot#megaman
It's also inaccurate so far.