Happy #PortfolioDay everyone!!
I’m Alex, a Spanish realtime VFX artist looking for their first job in the videogame industry, any place would be okay for me!
I love stylized VFX but currently I’m also learning how to use Embergen and Houdini in order to have more diversity!
Let’s talk about the opportunity cost of fixation in hard surface modeling (for games).
The first question is how important is the thing? Is it a critical element that will be seen up close, or is it a small detail that will be baked to a 5x5px area in the final texture? 🧵→
ES MAÑANA!!! 🗓️
✨A sólo unas horas de que tengáis Crisol en vuestras manos!!
Friendly reminder de que lo tendréis a unos jugosos 17,49€ 💸💸
En Steam, Play Station y Xbox series X/S.
#crisol#crisoltheaterofidols
⚠️AYUDA⚠️
Acaba de salir un curso de formación gratuito de desarrollo de videojuegos en Ciudad Real, saldrá en Febrero/Marzo y será de 9 a 14h de Lunes a Viernes
Necesitamos más gente para que el curso salga adelante, ¿asi que me ayudas a difundirlo?🫶🏻
Project Optimise Tool can quickly scan your entire #UE5 project for:
🔸Static Meshes using the same material in multiple slots
Listing meshes with duplicate material slots that create unnecessary draw calls
Find Project Optimise on the FAB store
👉 https://t.co/Yxz4Gk8Fyo
And that’s just one check. The tool also includes:
✅ 24 optimisation searches
✅ 10 bug searches
✅ A naming-convention checker to keep projects tidy
If you’re working in #UnrealEngine, it can make it easier to catch those needle-in-the-haystack issues buried in your content
#GameDev | #IndieDev | #UETips | #Optimization
So over the last week i tackled the #Godot's performance issue when we have complex scenes with thousands of objects.
Like with Terrain there is still no official built-in solution but I thought it would be fun to try making my own thing this thime ⬇️ (1/6) #indiedev
NINTENDO SWITCH KEY GIVEAWAY
Add Mika and the Witch's Mountain to your brand new Nintendo Switch 2 digital library ✨
❤️Like 🔄RT👤Be Following us for a chance to win!
*Winner will be announced on June 9 👤
I showed you the Moon not so long ago (look for it in my feed), why... because the Sci-Fi game I'm working on will be linked to it... as usual I experimented in Unreal Engine with Material and I think it's really interesting #UnrealEngine#UE5#shader
Dune: Awakening is releasing on June 5th for head start and on June 10th for the full launch!
The game will unlock on Steam at 10AM EDT/16:00 CEST on both days. Pre-load will be available to all pre-order owners on June 4th.
Are you ready? #DuneAwakening