I just want to remind you how it's possible to create such atmospheric clouds and smoke in Blender using Geometry Nodes.
Watch on my channel: https://t.co/XCsoWEgNMc
Shaders are now working in After Effects.
It's setup with slider controls, effectively making a custom 'realtime' pseudo-plugin. AE should have native support for GLSL; it's crazy powerful being able to write custom instructions (math) on a per-pixel basis.
#aftereffects#glsl
Surprise!!! New free plugin
I've been showing off some fun particle stuff lately, but wanted to release a free plugin too. Honestly not sure why this one is free, it's super cool and useful. You'll love it. Quick Cover Pro!
https://t.co/t0RtwP1qzp
The level was insane for this one! 🤯
Here are some of our favorite submissions for the Gauntlets of Gods challenge hosted by @_Pwnisher_ using #embergen and #liquigen!
LightSweepPro2を公開しました!
https://t.co/dFAvk1zb3Y
AEとPremiere、Win/Macでご利用可能です!
・Depth (Z) Sweep:深度マップに沿って光が走る
・Shape Scan:ロゴの形に沿って光が走る
・Glass / Crystal など、プリセット18種
・多段グラデーション
既存ユーザーさんは無料アップデートで、新規でご購入いただく場合は59.99ドルとさせて頂いてます💡
6月からコツコツと作ってきたv2、やっと出せました。
LightSweep Pro 2 is out.
- Depth (Z) Sweep: light travels along a depth map
- Shape Scan: light follows your logo's shape
- 18 presets, including Glass and Crystal
- Multi-stop gradients
- Now in Premiere Pro
Free update for everyone who already owns it.
@aescripts
NEW: SUMI. A plugin for After Effects that simulates ink travelling through paper. Directable ink bleed on simulated paper: Washi, watercolor, and kent.
https://t.co/uPpnuZb7Nk
#aftereffects#aescripts
Honeycomb shield introduced in the last version has an awesome little feature that lets you bake the pivot of each individual hex.
Using this, you only need 3 nodes to export a shield that can react to the player's inputs.