@NYTypicalDev Thanks for the host! I have been working more with Grid Builder 3 and improving masking. Mask around the cursor, radius/softness, sync with building and reacts nicely with blocked cell differences If you want to follow the project - https://t.co/lrJM6GaNyY #indiedev#gamedev
@gamedrops_ Thanks for the host! I have been working more with Grid Builder 3 and improving masking. Mask around the cursor, radius/softness, sync with building and reacts nicely with blocked cell differences If you want to follow the project - https://t.co/lrJM6GaNyY #indiedev#gamedev
@ScreenshotSatRT Thanks for the host!
I have been working more with Grid Builder 3 and improving masking. Mask around the cursor, radius/softness, sync with building and reacts nicely with blocked cell differences If you want to follow the project - https://t.co/lrJM6GaNyY #indiedev#gamedev
@IndieSamantha Thanks for the host!
I have been working more with Grid Builder 3 and improving masking. Mask around the cursor, radius/softness, sync with building and reacts nicely with blocked cell differences
If you want to follow the project - https://t.co/lrJM6GaNyY
#indiedev#gamedev
@Freya_Games Thanks for the host!
I have been working more with Grid Builder 3 and improving masking. Mask around the cursor, radius/softness, sync with building and reacts nicely with blocked cell differences
If you want to follow the project - https://t.co/lrJM6GaNyY
#indiedev#gamedev
This indie dev is making a third-person parkour runner game. If we can’t have Mirror’s Edge 2, then indies will.
- Play as Kaia
- Use parkour abilities to traverse the world
- Move in any way you see fit
It's called Tachyon Flow. Would you play this?
@IndieBandits Thanks for the host!
Grid Builder 3 update - Visuals improved using a shader based approach now with a possible 1 million cell count without performance impact. All of the same features available, lines, points and blocking. Discord - https://t.co/mKKq6K4QGI #indiedev#gamedev
@gamedrops_ Thanks for the host!
Grid Builder 3 update - Visuals improved using a shader based approach now with a possible 1 million cell count without performance impact. All of the same features available, lines, points and blocking. Discord - https://t.co/mKKq6K4QGI #indiedev#gamedev
@ScreenshotSatRT Thanks for the host!
Grid Builder 3 update - Visuals improved using a shader based approach now with a possible 1 million cell count without performance impact. All of the same features available, lines, points and blocking. Discord - https://t.co/mKKq6K4QGI #indiedev#gamedev
@ScreenshotSatRT Thanks for hosting!
Working more on Grid Builder 3's blocking system for open and closed cells. Affects visuals and Building placement along with variables for whether to render border lines/points. If you want to follow > https://t.co/hrJpdzEexi
#gamedev#ScreenshotSaturday
@gamedrops_ Thanks for hosting!
Working more on Grid Builder 3's blocking system for open and closed cells. Affects visuals and Building placement along with variables for whether to render border lines/points. If you want to follow > https://t.co/hrJpdzEexi
#gamedev#ScreenshotSaturday
@IndieBandits Thanks for hosting!
Working more on Grid Builder 3's blocking system for open and closed cells. Affects visuals and Building placement along with variables for whether to render border lines/points. If you want to follow > https://t.co/hrJpdzEexi
#gamedev#ScreenshotSaturday
I have been working more on Grid Builder 3's blocking system for open and closed cells.
They will affect visuals and Building placement and have a few interesting parameters such as whether to render the border lines/points.
#indiedev#gamedev#screenshotsaturday#unity
@MMs_Gaming_Co Thanks for the #ShowMeSunday thread!
Check out the game I developed, Elusive Verge! Build factories in orbit, connect them with supply lines, and scale your infrastructure across the system!
Wishlist on Steam: https://t.co/iPD9bwAJOh
#indiegame#gaming#pc#games
@MMs_Gaming_Co Thanks for the host! Working on Grid Builder 3, with a full live visual design process using layers. So far I have added Cells, Lines and Points with all live controls, using only 3 gameobjects. If you want to follow > https://t.co/lrJM6GaNyY #indiedev#gamedev#Unity3D
@TheGamerSection Working on Grid Builder 3, with a full live visual design process using layers. So far I have added Cells, Lines and Points with all live controls, using only 3 gameobjects that use meshes. If you want to follow > https://t.co/lrJM6GaNyY
#indiedev#gamedev#Unity3D
Working on Grid Builder 3, with a full live visual design process using layers. Much simpler to use than Grid Builder 2's seperate grids. So far I have added Cells, Lines and Points with all live controls, using only 3 gameobjects. #indiedev#gamedev#screenshotsaturday
We released Resource and Production – Gather, Store and Craft. Create Items and Blueprints and use them across the entire system. Works in various game types, with over 18 Unity Events to hook into. You can check it out here https://t.co/Sihda3T2fD #indiedev#gamedev#indiegame