Just built a Capacitor.js app and ran into the new Android 15 edge-to-edge enforcement. It can really mess up your UI!
Here’s how I disabled it: https://t.co/ILWJ1tK1i3
See it in action: https://t.co/F4kxPuCXtv
#CapacitorJS#Android15#WebDev#OpenSource#BibleCompare
I built a sliding puzzle game that runs in Netscape 4 and IE 3. Every move is a full page reload. Session state lives in the URL. Styling is pure <table> and <font> tags. The year is 2026.
https://t.co/g9aIRHDQKU
#retro#gamedev#90s#php#html#nojs#nocss
Added a full LibGDX particle system to Neon Signal today!
- ParticleEffectManager for .p files from GDX Particle Editor
- ParticleEmitterComponent for placing effects
- Velocity-based rotation
- Back/front render layers
#gamedev#libgdx#indiedev#NeonSignal
New dash ability in Neon Signal! Press [B] to zip across the screen like a neon blur. Disable gravity, keep your aim, shoot while dashing, and chain it with jumps for stylish combos. (Sorry, next time I will do English)
#gamedev#indiedev#libgdx#platformer
Implemented a "Nexus Says" dialog for cutscenes in Neon Signal, featuring:
⌨️ Typewriter text animation
🎨 Per-line custom fonts and spacing
✨ Smooth fade transitions and dim background overlay
Built with LibGDX and our custom game engine
First scene of my upcoming platformer game. It is a one month challenge for myself. The release date is February 6, it will be a free demo basically for Android and PC. The intro text still missing, today I will work on that.
#indiedev#1month#challenge#Android#PC#platformer