For the past few months, I've been working on indx - a modern local media manager for artists, developers, designers, and multidisciplinary creatives. During the Hermes Agent creative hackathon, we developed, refined, and honed indx's agent integrations in a series of creative experiments.
Hermes can work through indx’s CLI/API/skills/MCP surfaces to organize media, annotate files, run experiments, store embeddings, and turn a library into a lab. The database is an index, not a jail: metadata gets written to files and stays portable, and agents get a workspace they can actually operate.
The demo shows Hermes using indx as an operating surface for several creative/research loops. In the ComfyUI workflow, generated outputs come back into indx with workflow metadata. Ratings, tags, and notes added in indx can be read by the agent (including webhooks for live updates from the GUI), so human review becomes signal for the next batch.
In the embedding and breakbeat experiments, breakbeats and found sounds were sliced and compared using audio embeddings, and a range of audio analysis methods (embedded as images). indx-backed media and metadata feed latent-space visualizations, audio analysis, found-sound slice search, and VCV Rack performances — keeping the groove while replacing timbres. The current test library has nearly 300k indexed files; the hackathon runs included a found-sound corpus of 586 clips chopped into 10,192 searchable slices.
These are early research and creative workflows. The point is the reusable loop: a local, inspectable media workspace where Hermes can help explore, compare, organize, generate, and transform creative libraries, and respond to human feedback and curation, without trapping the work in a proprietary platform.
indx is moving toward an open-source beta soon, with the hackathon work serving as a preview of agent-operable creative media workflows.
Released today:
ComfyUI video matrix generation tools (scripts and Hermes skills) on GitHub
VCV Rack REX Player module
indx Hermes integration preview
(SOUND ON)
I just released this open source project built on @ACEStep_Music. DEMON: Diffusion Engine for Musical Orchestrated Noise. It lets you play ACEStep like a musical instrument, remixing songs and loops with feedback that approaches real-time.
Its essentially StreamDiffusion but instead of Stable Diffusion it is ACEStep1.5, and instead of images it is full songs. It runs on 30/40/5090. Built with @DaydreamLiveAI team, testing, and building the demo. We are hosting it if you want to try it without installing. For full details, links, and writeup please see the pinned project page.
For the past few months, I've been working on indx - a modern local media manager for artists, developers, designers, and multidisciplinary creatives. During the Hermes Agent creative hackathon, we developed, refined, and honed indx's agent integrations in a series of creative experiments.
Hermes can work through indx’s CLI/API/skills/MCP surfaces to organize media, annotate files, run experiments, store embeddings, and turn a library into a lab. The database is an index, not a jail: metadata gets written to files and stays portable, and agents get a workspace they can actually operate.
The demo shows Hermes using indx as an operating surface for several creative/research loops. In the ComfyUI workflow, generated outputs come back into indx with workflow metadata. Ratings, tags, and notes added in indx can be read by the agent (including webhooks for live updates from the GUI), so human review becomes signal for the next batch.
In the embedding and breakbeat experiments, breakbeats and found sounds were sliced and compared using audio embeddings, and a range of audio analysis methods (embedded as images). indx-backed media and metadata feed latent-space visualizations, audio analysis, found-sound slice search, and VCV Rack performances — keeping the groove while replacing timbres. The current test library has nearly 300k indexed files; the hackathon runs included a found-sound corpus of 586 clips chopped into 10,192 searchable slices.
These are early research and creative workflows. The point is the reusable loop: a local, inspectable media workspace where Hermes can help explore, compare, organize, generate, and transform creative libraries, and respond to human feedback and curation, without trapping the work in a proprietary platform.
indx is moving toward an open-source beta soon, with the hackathon work serving as a preview of agent-operable creative media workflows.
Released today:
ComfyUI video matrix generation tools (scripts and Hermes skills) on GitHub
VCV Rack REX Player module
indx Hermes integration preview
(SOUND ON)
i already have shared github repos for specific projects, including some context docs for agents on those specific projects
but i’m curious about a shared github repo for the agent setup / memory / context - i think that’s what you’re talking about here? curious how that works / how you have it organized
@ItsSnibby@NousResearch@ComfyUI thanks! I agree. I'm also working on another tool that helps with comparing, filtering, and managing AI outputs, and coordinate with agents
ComfyUI video grid tool, now available as a skill for Hermes Agent (on my Github)
I worked with Hermes to create this skill to compare video tests. Works together with Hermes' built-in ComfyUI integration ✨
more info ↓
@NousResearch@ComfyUI
Most design tokens hold a value. The interesting ones hold a rule.
Instead of freezing a ramp and designing around it, let tokens choose, transform, and re-decide when inputs change. That makes dark mode and new themes less of a retrofit, and leaves more room for surprise.
My ComfyUI Template Integrity skill has now been merged into the official Hermes Agent repo. It makes Hermes a lot more comfortable working with templates and workflows, so you don't have to. 💖
https://t.co/Nd20v1fZ79
Inspired by sacred geometry and intermittent energy transmission, this Three.js experiment builds a living octahedral construct with holographic shaders, glowing orbitals, volumetric particles, and sci-fi UI aesthetics. Open-source code ↓