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Opus 5.5 + Blender + Remotion = a one-person animation studio you can sell shorts from
voxel characters. real depth of field. a punchline in 15 seconds.
one joke → editable .blend → finished short
here's the whole pipeline ↓
01 / write the joke before the scene
one character. one prop. one punchline
mine: a tiny voxel bot explains a bug to a rubber duck. the duck squeaks. a lightbulb pops over the bot's head
lock the 4 shots, the expressions and the final pose before anything gets built
02 / plug Claude Code into Blender
MCP for Blender gives Claude a live line into your scene: it reads objects, writes Blender Python and pulls multi-angle views + renders to check its own work
with Blender + uv installed:
- `claude mcp add blender uvx mcp-for-blender`
- `uvx mcp-for-blender install-addon`
then enable MCP for Blender in Preferences → Add-ons
▸MCP for Blender
https://t.co/rQdwBCgt6q
03 / block, rig, animate
build at real scale. I set 1 voxel = 2 mm so the depth of field behaves like a macro lens
voxels first, then hips, shoulders and eyes. then the walk, the pitch, the squeak and the hop
every pop gets squash + a little spring
▸Blender Python API
https://t.co/YsNGQyHpPh
04 / light it like a tabletop
warm key, cool rim, dark wall. a monitor in the back turns into soft bokeh
want reflections? Poly Haven has CC0 HDRIs, textures and models, and the MCP can pull them straight into the scene
▸Poly Haven
https://t.co/yIKnMAtqjI
05 / cut the film
Remotion wraps the Cycles clip in a React composition. UI, titles and SFX all keyed to frames, so any edit is one rerender away
add the official agent skills inside your video project:
`npx skills add remotion-dev/skills`
▸Remotion Skills
https://t.co/4WAk4GYjCS
06 / preview, render, ship
contact sheet first: every 12th frame at 25% res, 6 samples. fix framing and focus there, then render all 360 frames
FFmpeg for the delivery file. watch the real MP4 with sound and keep the .blend
▸FFmpeg
https://t.co/BF7bPvrsJ4
the loop:
brief → block → rig → animate → light → preview → render → cut → export
the clip is the actual Cycles render. the console under it walks through how the scene got built
bookmark this, then read how I turn clips like this into paid launch videos ↓
this is pure f*cking treasure
REA is the tool everyone posted this week. it reverse-engineers any app down to the binary and writes a spec instead of copying code. nobody's pointed it at a wallet yet
so i pointed it at the best wallet of the week. 312 trades. REA read them once and wrote 4 rules. my Grok Bot desk trades the rules, never the wallet
1:30pm. a coin ran 48K to 1.02M since breakfast. a copy bot would have bought it. my desk checked rule 1 and skipped:
> rea, reverse engineer: reads the wallet once, writes SPEC.md
> scan, feed reader: checks every new coin against the spec
> spec, rule keeper: replays the rules on the wallet's own week, 41 of 44 match
> fills, execution: only fires when a rule says go
> jev, referee: settles every fork with a yes or no, in the spec?
the 4 rules REA pulled out:
-> never buy a coin up 10x the same day
-> buy dips after hour one
-> out within 90 minutes
-> 12% of the bank per trade
night 1: 4 trades, 4 wins. +35%, +12%, +11%, +12%. the 21x coin went 1.02M to 71K by 6:55am. skip stamp at 0:10, we were never in
copying a wallet copies its mistakes too. a spec only keeps what worked.
save this, then point REA at a wallet. full setup is below ⭣