@PaulTassi@Forbes I understand you’re not a business journalist, but the barest amount of research on the history of M&A
at this public company would help temper takes like this, which comes off as an amateurish opinion piece. You can be better than the rest of the reactionary community on this.
@A_dmg04@illPhysics Tony’s approach to the game and the community he’s fostered is something special. Destiny PvP is an intense place sometimes, and LABS is an incredible way to get some experience, some coaching, improve yourself, and take that skill and mentality back to QP, IB or Trials.
@A_dmg04 I tried in good faith, but I really dislike it and it's the first time I'm walking away early since the revamp. Terrain inconsistency outside, feels very disjointed inside. Wouldn't play it again.
@FilipSnowman@th3jmanx@Bungie No, it's usually around this percentage, sometimes a little higher, sometimes lower. Believe there were weeks last year ~30%. You can see an historical chart in the data linked here (and further back when https://t.co/gtdPJq7Iqa is back up): https://t.co/Mk2yvSIZg8
@The_Ninja_Dan@Destiny2Team I'm very curious what is coming in the next act for Trials. I basically gave up on it post Final Shape after playing a ton (and finally feeling _decent_ at it) in Season of the Wish. I miss it, but every time I dip back in it's just miserable.
@DestinyTheGame Hard not to be cynical about this, the walk away from crafting (imperfect, but clearly had a path of iteration) to much worse systems is wild.
@th3jmanx@DestinyTheGame This guy did the legwork pulling data at a weekly level for years (check post history) and has a recent comparison on how the pop has fallen rapidly. https://t.co/uJsxqNtjSr