Working on spline-based procedural tools for Unity. The goal is simple: draw shapes, generate clean meshes, and iterate faster on level geometry.
#unity3d#gamedev#madewithunity
oh no, you used the camera to shoot the film.
oh no, you used editing software to cut the film.
oh no, you used CGI.
oh no, you used VFX.
oh no, you used dubbing.
oh no, you created fake sets.
oh no, you used green screens.
oh no, you used stunt doubles.
oh no, you used makeup and prosthetics.
oh no, you color graded the footage.
oh no, you used motion capture.
oh no, you recorded Foley sounds.
oh no, you used background scores.
oh no, you used autotune on vocals.
oh no, you used wire rigs for action scenes.
oh no, you used drones for aerial shots.
oh no, you used miniatures instead of real cities.
oh no, you used matte paintings.
oh no, you used body doubles.
oh no, you used teleprompters.
oh no, you used render farms.
oh no, you used sound mixing.
oh no, you used ADR to replace dialogue.
oh no, you used stock footage.
oh no, you used smoke machines.
oh no, you used fake blood.
oh no, you used lenses to manipulate perspective.
oh no, you used filters to change the mood.
oh no, you used playback monitors.
oh no, you used digital de-aging.
oh no, you used face replacement.
oh no, you used animation pipelines.
oh no, you used Unreal Engine virtual production.
oh no, you used render engines.
oh no, you used storyboards.
oh no, you used previs animatics.
oh no, you used sync sound technology.
oh no, you used stabilization rigs.
oh no, you used cranes and dollies.
oh no, you used subtitles for global audiences.
oh no, you compressed the movie for streaming.
oh no, you used digital projection instead of film reels.
oh no, you used software to simulate explosions.
oh no, you used compositing to combine shots.
oh no, you used LUTs to create cinematic looks.
oh no, you used virtual cameras inside 3D scenes.
Traditional cinema mocking AI filmmaking while forgetting it was built on every fake technology before it.
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