@garett@SebAaltonen I have many times added a static char[10000][100] and printed to that with an atomic index. Great for figuring out threading issues.
@eigenbom If you google "minecraft total sales", it says 238 million copies (I can't comment on the accuracy.) I wonder if in another 20 years it will be the first game to sell a billion copies.
@awesomekling This is also important for compile times. Leaving default implementations in header files allows them to be compiled every time those headers are included.
Signed distance fields, MCMC sampling. All my favorite things thrown into a blender and then.. thrown at PDEs? Wat? It is practically a Rosetta stone for bridging graphics tricks to the PDE world! Mind blown.
I _adore_ this talk. So many great ideas.
https://t.co/i8ozY2eaZ1
@MartianDays@SebAaltonen@SwiftOnSecurity I have this and the auto dimming in HDR is horrible. Expect to stay in SDR if you want this monitor. https://t.co/rNE9T4FBYI
@awesomekling@lefticus I'm getting F# and Coffescript vibes. Hidden type information by default is the way to go IMO. Easier to read code if you are familiar with it and if not, the type information is a key press away.
@reduzio The next step is to move all of these internal structs out of the header file (which is included by other objects that don't need to know about them) and into the cpp file.
NEW VIDEO | The Story of Super Mario World
An 80-minute documentary on the making of Super Mario World, the launch of the Super Nintendo, and how the game perfected the concepts of the Super Mario series.
https://t.co/B1KviAdVol
@McFunkypants But if they can't update the software, they can't use planned obsolescence. I very much agree with your sentiment. I'm tired of software breaking for features I never wanted.
@dave_e_rogers@McFunkypants I can go on and on about different things you can do with it. Found my old video using it. Not much explanation though. https://t.co/wiOE4RcF7T
@dave_e_rogers@McFunkypants You could then make walls reflect directions. Add a slow decay curve and values will linger almost like an echo bouncing between walls. An AI could use this lingering echo to avoid going a direction or it could be used to alert the players spidey senses.