le personnage prend doucement vie. Petite animation ce sommeil pour les moments où l'utilisateur perdra son focus. J'hésite encore à arrêter le timer à ce moment précis. Dans tous les cas, le but reste de faire ressentir que la perte de concentration a de l'impact sur le poulet
je bosse sur un nouveau petit projet. Pour le coup, je vais faire un truc que j'illustre moi même (le temps de valider l'idée). Une sorte de compagnon de travail. C'est l'occasion pour moi d'apprendre à créer de la retention.
je bosse sur un nouveau petit projet. Pour le coup, je vais faire un truc que j'illustre moi même (le temps de valider l'idée). Une sorte de compagnon de travail. C'est l'occasion pour moi d'apprendre à créer de la retention.
The #gamedevjs jam is almost over. It was great to be able to work on a game for longer. I love the freedom and creativity it takes to create an engaging experience. I’m still fine-tuning the atmosphere of the game world, and I’ll start working on the HUD this evening.
I'm working on something new for #gamedevjs. It's a game where you play as the last brick in a brick-breaker game. Your goal is to make sure the ball goes behind the paddle.
I'm working on something new for #gamedevjs. It's a game where you play as the last brick in a brick-breaker game. Your goal is to make sure the ball goes behind the paddle.
Web & game developers, this is your jam.
Gamedev.js Jam 2026 is back. 🎮
🗓 April 13-26, 2026
🌐 Build an HTML5 game in 13 days
🏆 Prizes + expert feedback
💬 Active community + Discord
Theme revealed on day one.
Ship something weird. Ship something fun. Just ship it.
https://t.co/KPphbM8rTz
Hey, I am building a pixel art editor that will run on all platforms. Currently, it is best on desktop browsers. It is called Novaboard, and it has many features and compatibility with other drawing apps. I am always looking for feedback on how to improve it and new ideas!
2) To guide the player, numbers appear next to the blocks so they can see their score and know where they stand.
3) The taller the block, the more the number shifts toward red, and the higher-pitched the sound becomes.
Adding a few elements to enhance certain psychological aspects.
1) When you click on a block, it enlarges slightly to reinforce the sense of impact when you hold down the mouse button.
The current version of the game is a laid-back little game where you have to build a tower in front of your cat and stop it from destroying everything. You can try it out in your browser here—it’s mobile-friendly (though it glitches a bit).
link:
https://t.co/4tclGIh70g
i'm organizing an open-source vibe code jam!
can be anything cool you made, game, UI, animations. just need to be open-source
1st place prize is $1,000, judge will be me more if there's sponsors
7 days. track your progress with #OSSvibejam
reply and maybe I make X chat too
The current version of the game is a laid-back little game where you have to build a tower in front of your cat and stop it from destroying everything. You can try it out in your browser here—it’s mobile-friendly (though it glitches a bit).
link:
https://t.co/4tclGIh70g
The current version of the game is a laid-back little game where you have to build a tower in front of your cat and stop it from destroying everything. You can try it out in your browser here—it’s mobile-friendly (though it glitches a bit). https://t.co/4tclGIh70g
The Tetrahedron explains that the elements that shape the experience can be broken down into four main categories: technology, mechanics (gameplay), aesthetics, and story. It is the perfect balance of these elements that creates the experience.2/2
No one will be able to guess which movie quote inspired me for this game. As for the gameplay, I want to create something based on the cat's perspective. I'm trying to incorporate Jesse Schell's “elementary tetrahedron,” which made me realize that game rules aren't everything.1/2
The Tetrahedron explains that the elements that shape the experience can be broken down into four main categories: technology, mechanics (gameplay), aesthetics, and story. It is the perfect balance of these elements that creates the experience.2/2
No one will be able to guess which movie quote inspired me for this game.
As for the gameplay, I want to create something based on the cat's perspective. I'm trying to incorporate Jesse Schell's “elementary tetrahedron,” which made me realize that game rules aren't everything.1/2