🇰🇷While the BTS concert was underway in Gwanghwamun, firefighters were busy searching for missing people after a deadly fire in Daejeon, about two hours from Seoul.
The blaze broke out on March 20, 2026, at an auto-parts manufacturing plant in Daejeon, South Korea, leaving 14 people dead and 60 injured (25 seriously), for a total of 74 casualties.
The fire was fully extinguished after about 10 hours and 30 minutes, but recovery operations to retrieve the victims’ bodies are still ongoing.
Around 46–70 fire vehicles and up to 240 firefighters were deployed, including unmanned firefighting robots and large-capacity water cannon systems.
The incident sparked controversy after reports that about 800 firefighters were deployed to BTS’s Gwanghwamun concert at the same time.
Sharing a critical take from someone
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Love and Deepspace has drifted away from the traditional story-driven otome framework and is rapidly turning into more of a celebrity-simulation game.
New cards are no longer about enriching the story, completing character arcs, or deepening immersion. Instead, they function as 'stage performances' for idol-chasing fans, who are expected to spend money dressing up their favorite character and then compete over sales numbers.
Even if the stories feel repetitive.. holidays, stumbling into some promotional event, deciding to hang out, a bit of fluffy flirting, then heading home to reminisce.. as long as the outfits look good, plenty of players are still willing to pay.
This misplaced priority, emphasizing costumes over story has badly damaged my gameplay experience. If a game truly wants to deliver immersion, it should let players feel a sense of belonging in the world it creates.
But the way Love and Deepspace is run now feels like this, I open the game, it shows me a portrait, and says, 'This is NPC XX, her role is your XX.' I say 'okay', and then we play along in a make-believe scenario we both know isn’t real. There’s no authenticity, only the hollow feeling of roleplaying with lines of code.
The problem is that this approach makes the game’s world feel empty. I don’t mean the large but barren sci-fi setting, I mean the world itself. The game knows the male leads are the selling point, so it spotlights them like idol solo stages (and then expects fans to push sales to prove their 'husband' is the most popular). It creates the illusion that only six people exist in this entire universe.
The ideal narrative rhythm should be a steadily advancing main storyline, with romance woven naturally throughout, not an endless flood of romance stories with only scraps of main plot scattered in between.
Yes, the romance with the male leads is the highlight, the 'cherry on top.' But you can’t just serve me a plate full of cherries. I need whipped cream, sparkling water, and salad as the foundation to truly appreciate the cherries. Love and Deepspace doesn’t provide that and in fact, it doesn’t even make its cherries all that well.
And I suspect there’s a reason for this. The moment the game dares to serve up any other 'appetizers', a portion of the player base immediately starts shouting that these side dishes are stealing screen time or story focus away from their idol.
So Papergames clearly knows it doesn’t have much real gameplay and isn’t willing to dig deeper. At the same time, it’s afraid of being mobbed by players, so it runs the game like a fandom, pitting players against each other to drown out the voices demanding more main story. This way, they can rake in money more efficiently, while water armies and blind stans keep pushing: urging people to spend, climb the charts, buy from the official store, boost numbers, an endless cycle for appearance's sake.
hence why I am have decided to stop for a while, if they keep planning to only release banners and not upgrade anything else. keeping everything behind the paywall, I will unfortunately stop playing this game all together
sadly it’s the same for me, I have offically stopped playing it for while now.
at first, I was thrown off by the lack of content, the lack of story update, and how each banner was thrown but there were no ways to farm unless by paying, realizing now it not worth the money
I use to pay for the pass, but wanted to see how it would be without it. and god is it maddening to not be able to clear orbit, lack of stamina, only log in for the few dias, log out but have most of the storage for the game. i am not that privileged to keep paying for the pass
Senior Hunter Contest 9/8 ~ 9/22
CALEB TEAM
36/36⭐️
🧡 ATK 6,2k - 6,7k - 6,9k
🧡 DMG Boost 40%
🧡 Team A and Team C NO PAIR BONUS
🧡 Team B only 4 cards
Gameplay is down below ⬇️