@darianevezhyna Honestly, I’m still skeptical that Rive can be used to build complex constructors. Its State Machine is in a rather embryonic state and lacks transparency, so the likelihood of errors is very high (as in this case with the cabinets).
@guidorosso@romanroan@rive_app@rossplaskow Agree with Roman. Rive’s positioning feels overcomplicated — and I say this with experience in the game engines you mentioned. In Unity, when you place objects inside a parent, it simply recalculates the coordinates, and I don’t need to compensate for the deltas myself.