One of the projects I am most proud of is ChoiceFall. I put every struggle I had with my mental health into it and made a creative depiction of what living with bipolar is like from within the inside of my mind.
https://t.co/tRM6BWt1T3
#gamedev
Spent the last few days honing in the shopping experience with Hoppy Dungeon. This has involved a considerable amount of testing and gathering feedback. #gamedev#indiedev
I've taken a new approach to developing The Hollow Mile.
I have a web version
I have an iOS version
I've been using the web to test features whilst building the same thing in iOS simultaneously. This allows me to get feedback and balance pass during development. #gamedev
@elgermerlo https://t.co/3zASF2mtUM
A little app for geologists:
Browse soil, Gley and geological rock palettes, compare swatches, and search by Munsell notation, description or HEX value.
Been enjoying working in swift again. Apple have continued to make the language super accesible and the integration with capabilities is one of the easiest I've used with any language.