You don't need a multi-camera studio setup, expensive suits, or cloud subscription software to do performance motion capture anymore.
A single video file inside Blender is all it takes.
#b3d#mocap#indiegamedev
This is absolutely MIND-BLOWING! 🤯✨
TWO keyframes and @cascadeur3d did the rest? A walk cycle in 20 SECONDS including learning time?! Cascadeur just demolished the animation learning curve! 🔥
🔗 https://t.co/Gz4EjcsoGf
#3DAnimation#GameDev#AnimationTips#IndieGameDev
🎮 Indie Devs: Check out this incredible see-through wall shader made in Godot by @xxidbr9, heavily inspired by Baldur’s Gate III! 👀
#godot#indiegame#gamedev
Procedural leg animation, seamless wall crawling, and... a high-speed Sonic the Hedgehog spin dash? 🪲💨
Game developer Riley Neville—creator of the hit indie game Webbed—shared this fully procedurally animated 3D built inside Unreal Engine.
#UnrealEngine#GameDev#IndieGame
Lucas Stringhetti put together this gorgeous "Beach Box" study—complete with procedural water dynamics, delicate butterfly simulations by Raphael Vinicius, and a hidden dinosaur skeleton beneath the sand.
#Houdini#VFX#GameDev#3DArt
Indie Devs! Show us your latest game 🔥
Drop your game below 👇
🔥 Game Title + Genre
📸 One Epic Screenshot or Clip
🛒 Platform (Steam, itch io, Xbox, PS, Switch etc.)
Let’s support each other! 👀
#IndieGames#GameDev#IndieDev#SoloDev#Gaming#Steam#Nintendo#Xbox
Class Zero Seven shared a stunning look at their indie beat-'em-up, highlighting the custom 3D character model crafted by character artist @weilunart.
#indiegame#gamedev#actiongames
Say goodbye to jittery foot sliding and rigid state machines—Learned Motion Matching is changing how 3D characters handle basic locomotion. 🏃♂️💨
this breakdown demonstrates AiKodex's tool for Unity, using machine learning to generate ultra-smooth, responsive human movement.
Curator VFX Therapy shared this brilliant breakdown by @techartshahbaz showing how to build a dynamic dissolve effect using Unity Shader Graph.
#Unity#ShaderGraph#TechArt#GameDev
"MeshBlend" plugin for Unreal Engine, released by Tore Lervik after 16 months of development. A plugin that allows meshes to blend together without using RVT. The way they integrate is so seamless that it’s addictive.
#blender3d#b3d#design#animation#simulation
Riggers and animators: do you prefer setting up spline-based master controllers for serpentine movement, or do you handle multi-joint creature flow bone-by-bone? 👇
Game animator @MunozArthur1 shared this brilliant look at a custom dragon rig he built using 3ds Max for a cancelled project at Leikir Studio.
#animation#gamedev#3Danimation