What if your next investment was a video game?
Gamevestor lets investors finance selected PC and console games and receive a share of their future revenues.
Every project is reviewed by experienced industry professionals. Funds are released progressively as development milestones are reached, while studios retain 100% of their equity and IP.
Here’s how it works - in just 30 seconds.
New investment opportunities are coming soon.
Discover Gamevestor: https://t.co/1C8Kwcvx5E
Capital at risk.
#VideoGameInvestment #GameInvesting #AlternativeInvestments #GameDevelopment
Over the past few months, we've learned a tremendous amount about investors, gaming, crowdfunding, and what people actually expect from a platform like Gamevestor.
Some assumptions were validated, others weren't.
So we've spent the last several weeks rethinking and rebuilding a significant part of the platform. Not a pivot: an evolution.
Still a bit of work ahead, but we're excited to share what's coming next.
[INTERVIEW | Entretien avec l’équipe de Gamevestor] 📝
@_popubik_ a pu s'entretenir avec l'équipe derrière @gamevestor, la nouvelle plateforme de crowdfunding consacré uniquement au jeu vidéo.
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@DavidMcdonald89 Thanks for the course man! I'm a gameplay programmer from Ubisoft and just wanted to learn unity fast :). It was a really good synthetic intro to a lot of systems. I'll share you the course app I've made when deployed on stores.
Now that people have already said highly controversial stuff like ”debugger is useless for C++ development”, I think I can share my own controversial thoughts about unit testing, DRY, copy-paste coding and function length, etc... with 20 years of C++ programming experience.