@IndieWithMatheo I don't really care. It's unavoidable; the people who are going to do it will do it. If I make a good game, I trust that, if their means allow, they will offer support at some point.
One unexpectedly amazing thing about the attention the game has been getting during #steamnextfest is the amount and quality of feedback.
Not all of it comes in the form of formal reviews (lord above, I'm still looking for 8 more of those :D), but it's all solid gold. Thoughts on the UI, bugs I didn't catch, wishes for mechanics, and even sheer joy at the art or sound.
Feedback is such an incredible gift, even when it's hard to hear, which this (so far) hasn't been at all. What a wonderful community gamers can be. 🙌
Heyyyy it worked on Mac? That makes me so happy I had no way of testing it myself!
While I direct the art all credit for the style goes to my amazing artists. @Ralu11art for backgrounds and @dexter_neal64 for sprites.
And yeah the first conversation with dad never goes well most things dont go well for poor Ava lol.
As for the review yes please do leave one. Im still trying to get to that magic number 10 and so far im stuck at two 😅.
@IndieReachpro Did I do a shameless self promotion at you yet?
I can't remember its all blurring together anyway heres a cookie 🍪. Try the demo wontcha 😉?
https://t.co/LxaRqaczrv
I love Next Fest. I love the exposure, I love the feedback (seriously even the critical stuff is amazing), I love talking shop with other devs, I love seeing the line go up, I love being a twitter goober with an audience.
Y'all have made this a magical week so far and even if it ended today Id consider this a massive success.
It took me two years to bring you the demo and your reactions since it came out have made it all worth it.
When I finally retreat back to my troll cave to finish the game over these next six months Ill carry all this energy with me and truly it will lighten the load.
With all my heart thank you so much.