You might have seen screenshots of my channel circulating online, claiming a certain comment was deleted. That comment was never posted on my video in the first place. Mr. Twitch Streamer is just looking for attention, and he can take his auto generated profile somewhere else.
I think our sword attacks finally started to feel like they’re actually cutting through the air.
Just blood effects, camera effects, animation using a single sprite, knockback, hitstop, and a bit of air distortion. Nothing too complicated.
#indiedev#roguelite#daggerfall
@TrickyRedFish @DeMickyD I understand where you're coming from, but my concern isn't with the players. It's with the future of Daggerfall Online itself. Bethesda still owns the IP, and introducing realmoney transactions into a fan project is a massive gamble. I'd hate to see all that hard work disappear.
So Daggerfall Online has taken most of my criticism to heart about not trying to gouge out your pockets for a community project, built on an engine that's completely free and primarily needs funds for AI tech
So anyway after all that they added a cosmetic store to Daggerfall 🥴
Sorry I didn't post in awhile I've been extra busy helping tons of modders and developers in the Daggerfall community good news though my channel recently hit 1.5k subscribers so thank you everyone 😊
A fan-made RPG inspired by The Elder Scrolls II: Daggerfall is now 132 days into development, even as Bethesda has started giving The Elder Scrolls 6 a few small signs of life.
The project, called The Indie Scrolls, is being developed by an apparently solo dev combining classic Daggerfall-style pixel visuals with more modern RPG gameplay.
RAIZA says the game is “inspired by TES but in a Daggerfall visual key” and was created partly because “TES 6 is taking forever to come out.”
The latest update shows the player exploring a farm, fighting enemies and even brutally taking down a chicken.