Finally, we’re publicly introducing our World Reconstruction Model, built for Physical AI and for any application where hallucinations aren’t acceptable.
The same reconstruction engine covers:
• Real2Sim2Real, evals and benchmarks for robotics
• Free-viewpoint replays in near real time for sports broadcasting
• Real performances in full detail for VFX and film
• A self-service reconstruction suite for 4DGS
Ground-truth detail and sub-millimeter geometric accuracy carry across all of them.
Explore more at https://t.co/vBqgGX6mup