@detail_mon79250 don’t worry! I’m only using random brainrot models because I wanted something for the demo videos I’m posting here.
Now, if someone decides to buy the system (which, btw, is for sale 👀) and wants to keep the brainrots in their project… well, that’s on them, not me lol
Updates!
Battle system is almost done + new UI improvements :D
I’m still not sure what to call them yet… Brainrotmons? Pokerots? lol
#UEFN#Fortnite#Verse
I gotta catch all the Poke...Brainrots?!
A system I’ve been working on over the past few days as a study project
It’s still very early, but maybe I’ll share some updates on how it’s coming along!
#UEFN#Fortnite#Verse
I gotta catch all the Poke...Brainrots?!
A system I’ve been working on over the past few days as a study project
It’s still very early, but maybe I’ll share some updates on how it’s coming along!
#UEFN#Fortnite#Verse
Jetpack system I made for study purposes 🚀
Using raycasting to detect collision with specific objects and refill the player’s jetpack fuel dynamically!
#uefn@FNCreate
🔴 UEFN / Unreal RAM tip
If you’re running into RAM issues with UEFN / Unreal Engine, this might help a lot.
I cleared my Derived Data Cache folder and removed over 140,000 files, which immediately improved performance and significantly reduced memory usage (in my case).
📁 Path:
C:\Users\YourUser\AppData\Local\UnrealEngine\Common\DerivedDataCache
🟢 Unreal will rebuild it when needed, since this folder stores compiled shaders, textures, and other processed assets.
⚠️ Over time, especially across multiple projects and engine versions, it can accumulate a lot of unused data.
⚡ Not a universal fix, but in my case it made a huge difference in stability and memory usage.
Daily challenge 💡
Built a dynamic spawning system that respects defined areas.
Used it to spawn multiple grass meshes around a restaurant while avoiding restricted zones, all handled through Scene Graph collision check.
The result turned out really solid 🔥
Collection system I built over the last few hours for a commission!
Fun fact: This system was designed to be easily reusable. In this example, it uses brainrots, but it can work with any other item table.
(Animating this was really fun!)
#uefn#fortnitecreative#verse