Tencent Hunyuan just released WorldClaw - an agent that plans and builds complete 3D worlds
You simply describe the scene you want. WorldClaw then plans the terrain, generates buildings, plants, characters, and other assets, and assembles everything directly in Blender
It also checks its own work. If objects are floating, intersecting, or badly proportioned, WorldClaw keeps making adjustments and re-rendering the scene until it looks right
Everything remains editable after generation. Terrain, buildings, and plants are separate 3D objects that you can move, delete, or modify - then use in games or animation
Under the hood, Claude Opus 4.8 handles planning, coordination, and verification, while GPT-Image-2, SAM3, SAM3D, Hunyuan3D, and Blender handle the individual tasks
AI is now building entire virtual worlds instead of just generating assets
Qwen just open-sourced Qwen-MM-Plugins
It's a plugin set that adds multimodal capabilities to agent scaffolding
Someone's probably already racing to make DeepSeek multimodal with it
Tencent Hunyuan just released WorldClaw - an agent that plans and builds complete 3D worlds
You simply describe the scene you want. WorldClaw then plans the terrain, generates buildings, plants, characters, and other assets, and assembles everything directly in Blender
It also checks its own work. If objects are floating, intersecting, or badly proportioned, WorldClaw keeps making adjustments and re-rendering the scene until it looks right
Everything remains editable after generation. Terrain, buildings, and plants are separate 3D objects that you can move, delete, or modify - then use in games or animation
Under the hood, Claude Opus 4.8 handles planning, coordination, and verification, while GPT-Image-2, SAM3, SAM3D, Hunyuan3D, and Blender handle the individual tasks
AI is now building entire virtual worlds instead of just generating assets
Tencent Hunyuan just released WorldClaw - an agent that plans and builds complete 3D worlds
You simply describe the scene you want. WorldClaw then plans the terrain, generates buildings, plants, characters, and other assets, and assembles everything directly in Blender
It also checks its own work. If objects are floating, intersecting, or badly proportioned, WorldClaw keeps making adjustments and re-rendering the scene until it looks right
Everything remains editable after generation. Terrain, buildings, and plants are separate 3D objects that you can move, delete, or modify - then use in games or animation
Under the hood, Claude Opus 4.8 handles planning, coordination, and verification, while GPT-Image-2, SAM3, SAM3D, Hunyuan3D, and Blender handle the individual tasks
AI is now building entire virtual worlds instead of just generating assets
Qwen just open-sourced Qwen-MM-Plugins
It's a plugin set that adds multimodal capabilities to agent scaffolding
Someone's probably already racing to make DeepSeek multimodal with it
Qwen just open-sourced Qwen-MM-Plugins
It's a plugin set that adds multimodal capabilities to agent scaffolding
Someone's probably already racing to make DeepSeek multimodal with it