Grok said:
Yes, it’s real—not just AI-generated video or a fake concept. https://t.co/hVUdnu1xPg
What it actually is
• Wander Around is a real, downloadable 3D world/experience built by one developer (Ben / @prometheus7even). It lets you use text prompts to generate and place objects, structures (like temples or buildings), and elements in a low-poly, explorable 3D environment powered by Three.js. https://t.co/hVUdnu1xPg
• You can walk around (WASD controls), enter buildings, interact with elements, complete simple quests/objectives, and use a workshop UI for prompt-based additions. The video in the post is genuine gameplay footage showing exactly that: a grassy field with trees, procedural structures, UI overlays for objectives, chat/prompt input, and interactions. @i
Key technical claims (real but niche/early-stage)
• It uses a custom “substrate” system (a holographic/HRR-based memory/computation model, no traditional backprop or heavy GPU use) for the “Oracle” that powers procedural generation, NPCs, and conversations. This runs on modest hardware (e.g., a $25/month server). The dev has posted papers and details on the architecture. https://t.co/hVUdnu1xPg
• The broader project includes a massive “cartography” of the long-tail web (millions of cards from Wikipedia, books, etc.) mapped into walkable 2D/3D spaces. The game is one surface of this.
• It’s not a hyper-realistic AAA game—it’s low-poly, prototype-like, and focused on the novel AI/world-building mechanics rather than polish or scale. Think early procedural experiments (e.g., similar in spirit to some No Man’s Sky or AI Dungeon ideas, but unified in one system).
Current status
• Closed beta is running now (limited slots via application on https://t.co/hVUdnu1xPg). Public v1.0 launch planned for July 1 on https://t.co/xU9U2qkZzn (paid download, ~$20). https://t.co/hVUdnu1xPg
• There’s a Solana token ($WANDER) tied to it for in-world economy/utility (fair launch claims).
• Source code elements are open on GitHub; self-hosted server is free. https://t.co/hVUdnu1xPg
It’s a legitimate indie project with working software, not vaporware or pure hype. The complexity is genuine in its custom AI substrate and integrated world-building, but it’s early/niche—more a creative tool/world sim than a full commercial game. If you’re interested, check https://t.co/hVUdnu1xPg for the beta apply or previews. The dev seems transparent about the tech.
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Anthropic's @StuartJRitchie just made his first public repo on GitHub, where he's writing about a "post-quantum-native digital currency protocol" that he's calling 'Hypercorn'.
Check it out:
https://t.co/NQCy5RngjW
https://t.co/EvFNtZQYmY...
He’s claimed already time to get him here
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