Depths of Faveg is OUT NOW!
Fight your way through hordes of monsters, and try to reach the fabled treasure at the bottom of the dungeon of Faveg in this brutal Roguelike RPG.
Can you train a party strong enough?
#indiedev#gamedev#indiegame#RPG#roguelike
Added a slight tilt to the camera that randomizes every time you turn.
Still gotta tweak the angle range, but I think it makes traversal feel a bit less comfortable.
Hey!
Sorry for the radio silence, life has been intense lately and I haven't been paying much attention to my current project.
But I'm back! And working on a full-on dungeon crawler this time. I'll be posting some WIP stuff here from time to time, and launching a Steam page soon.
Un pequeño showcase de un jueguito de sigilo con gameplay emergente que estamos desarrollando @JesrioB y yo.
Aún le queda muchísimo trabajo, pero nos gusta como va quedando.
Depths of Faveg is 50% down for the Steam Spring Sale! It's lowest price yet!
Face the unforgiving dungeons for just 2.49$
#indiedev#gamedev#indiegame#RPG#roguelike
https://t.co/oUos0x3VU2
Guess I'm going with Torio's javardry art this time around.
I'm scared of being compared to Graverobber Foundation's work or Torchless, but it looks to cool and there's too much stuff to not use it for 1 game at least.
Do you guys like how the battle screen is turning up?
📝NUEVO #ANALISIS: Depths of Faveg
"Es sencillo, no por ello simple, ya que cuenta con bastante trasfondo y más teniendo en cuenta que se trata de un videojuego creado por un sólo desarrollador."
✍️@ErConjito@guipadgondev
👉https://t.co/2lEv9z4Jb6
@ZenoRogue I do think most gamers do already have an idea of what a roguelike is (the definition I use).
And a game where you restart when you die can be fun! (My game works that way, ouch)
But as I said, I see your point, I just don't see it as a practical way to talk about the game
Depths of Faveg is OUT NOW!
Fight your way through hordes of monsters, and try to reach the fabled treasure at the bottom of the dungeon of Faveg in this brutal Roguelike RPG.
Can you train a party strong enough?
#indiedev#gamedev#indiegame#RPG#roguelike
@ZenoRogue Because, as you said, most people do not know the "true" definition of roguelike, nor have they played rogue, and this is the first time anyone's told me DoF is not a roguelike.
And if people think Slay the Spire is a roguelike, I don't think saying most people would say +
@ZenoRogue way most people do. Which I believe is the definition I gave earlier (with the in-run progession point added)
I see your point though, but understand that it is more convenient, and people seem to get it, if I describe the game as a roguelike instead of explaining the +