Performance isn't a feature — it's respect for your machine.
We spent the day under the hood making GUNVOX run lean. The renderer now idles when nothing's moving and only goes full-speed during the action, draws at a lighter resolution, and auto-detects weak or GPU-less rigs to switch into a low-power mode on its own. Same game, a fraction of the CPU.
It runs smooth in the browser — no install, no beefy PC required. Most "GameFi" can't even render; ours runs where others would spin up your fan.
Lower the barrier, widen the field. Anyone can pull up and play. $GUNVOX
https://t.co/W15kBvIldE
Call in the AIRSTRIKE. 🚀
A new crate now parachutes onto the field — grab it and your next shot isn't a shot at all. A massive missile drops straight out of the sky onto a column you paint with the power bar: hold it longer, the strike lands further downrange. No wind, no arc to read — just a slow, screaming descent and a blast wide enough to clear a whole ridge. Stack two rigs on the high ground? One missile, both gone.
And the best part: it's live ONLINE now. Power-up crates used to be solo-only — now they airdrop into ranked 1v1 and 2v2 too, fully synced for everyone on the field. See an AIRSTRIKE crate drifting toward the contested middle? Out-aim your opponent to it, or watch them call it down on your squad.
Watch the skies. Paint the target. Take the pot. $GUNVOX
https://t.co/W15kBvIldE
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The lobby just got louder. Our live demo is now 2v2. ⚔
The match that auto-plays when you land on GUNVOX used to be a clean 1v1. Now it's a four-rig brawl — two squads, grouped colours, AI gunners reading the wind and trading fire across the whole map while crates parachute into the crossfire. More chaos, more clutch, more reasons to stop scrolling and watch.
No login, no wallet, nothing to click — it's already running. Pull up and watch four bots fight over the high ground, then queue your own 2v2 and show them how it's done.
A better first impression for everyone who walks in. Read the wind. Take the pot. $GUNVOX
https://t.co/W15kBvIldE
Talking trash just got a face. 😈
Emotes are live — pop a 😈 after a clutch wind-read, drop a 🫡 when they out-aim you, rub in a 💀 right over their rig. Tap the new button under your name, fan out the wheel, and let it fly. The emoji floats up over your mobile for everyone on the field to see — and online, your opponent gets the full disrespect in real time.
It works in solo vs AI too, so even your practice runs have a personality. Tucked into a collapsible wheel so it never gets in the way of your shot — open it when you want to talk, close it when it's business.
The best rivalries were never polite. Read the wind. Land the shot. Then let them hear about it. $GUNVOX
https://t.co/W15kBvIldE
Read the wind, look at the code, watch us build.We are constantly optimizing the browser performance, tweaking mobile controls, and making sure the simulation is flawless. The grind never stops when you're building a real skill-based economy on Solana. Join the journey: https://t.co/AlO4HErAhM
Grab a partner. It's 2v2 now. ⚔
Online just went tactical: two of you versus two of them. Read the wind together, set up your teammate's kill, trade fire across the map and cover each other's flanks. Names and team colours sit over every rig — allies on your side, enemies on theirs — so you always know who to lob at.
Bringing friends? Share a code and squad up. Short a player? We'll drop in an AI so the match starts anyway — nobody waits around.
Pick 1v1 or 2v2 before you queue. Read the wind. Cover your teammate. Take the pot. $GUNVOX
https://t.co/W15kBvIldE
— HOW 2v2 WORKS —
• Teams are set by JOIN ORDER. The first 2 players to join = Team A (green, left side); the next 2 = Team B (red, right side). Want to be on the same team as your friend? Both of you join the code first, before your opponents.
• Short on players? If a room still isn't full after 2 minutes, AI gunners drop in to fill the empty seats so the match starts anyway — nobody waits around.
• A team wins when every player on the other team is down. Allies are green, enemies red, names over every rig.
Every duel's got a voice now. 💬
In-match chat is live. Talk trash, call your shot, coordinate the mind-games, or just drop a gg — right there in the room while the wind howls and the shells fly. Your name's already over your rig; now your words are too. And the crowd? Spectators read every line.
The best rivalries were never quiet. Read the wind. Talk your game. Take the pot. $GUNVOX
https://t.co/W15kBvHNo6
The good stuff doesn't just pop into existence anymore — it drops in. 🪂
Power-ups now parachute onto the battlefield mid-match. Shield, double damage, repair, full fuel — you watch the crate float down under its chute and the whole field tenses up: whoever owns that landing zone owns the round. See a 2x DMG drifting toward the enemy's side? Out-aim them to it, or lose it.
It's a small thing. It's also the kind of small thing that makes you grin and queue another match. That's the point — every round should feel alive, not just functional.
Watch the skies. Read the wind. Take the pot. $GUNVOX
https://t.co/W15kBvHNo6
A new mobile just rolled onto the field — and she fights dirty.
Meet EMBER, the phoenix on an ember-buggy. She won't out-punch you in a straight trade — her shots hit soft on purpose. Her edge is the ground itself. Land a CINDER and the dirt stays burning: anyone who camps that spot eats damage turn after turn. Sit on the high ground and she'll set it on fire under you. Move, or roast.
No new power. No pay button. Pick EMBER and the whole kit is yours, free — same as every mobile. The wind still decides the shot. She just decides where you're allowed to stand.
EMBER's kit:
— SPARK · her reliable single shot. Low damage, dead-straight — the honest poke.
— CINDER · the signature. A small blast that leaves a lingering fire patch, burning campers off their cover for several turns.
— MELTDOWN (⚡ Super Shot) · charged-only. A heavy blast that drops a wider, longer-burning inferno — deny half the map in one shot.
And the AI finally learned to run — corner it in the flames and watch it scramble for clean ground.
Read the wind. Burn the cover. Take the pot. Skill decides — never the bag. $GUNVOX
https://t.co/W15kBvIldE
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How a wager duel works, start to finish.
Connect, hit Wager Duel, pick a stake in $GUNVOX. Matchmaking pairs a same-stake opponent in your ELO band. Both stakes lock into on-chain escrow. You play a best-of-3, server-authoritative and replay-logged. The winner claims the pot minus an 8% rake — half burned, half to the treasury that funds prize pools.
Same stake, same skill band, honest settlement. Out-aim them and the pot is yours. $GUNVOX
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The clock is part of the game now.
Every turn, you get 10 seconds — read the wind, dial the angle, commit the power. Hesitate and the shell fires anyway. No stalling, no camping the turn timer, no overthinking it. Just nerve and aim under pressure.
Tick-tock. Take the pot. $GUNVOX
You don't have to play to feel the tension.
Browse live duels right in the browser — see who's facing off, jump into any match, and watch two gunners read the wind and trade shots in real time. Every clutch lob, every collapsing tower, live as it happens.
Spectating is open to everyone. No wallet, no skill required — just pull up a seat. $GUNVOX
https://t.co/W15kBvHNo6
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Glad you had fun, @Whale_AI_net . This thing gets better by the hour, and a lot of that is player feedback. Found a bug or want something added? Reach out — DMs open, https://t.co/clOtMMrFw4. We actually ship it. $GUNVOX
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Big names notice when the product is real. Thank you @Whale_AI_net — and we're shipping something new almost every day. Read the wind. Lob the shot. Take the pot. $GUNVOX
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🎯 $GUNVOX — @gunvox
turn-based voxel artillery on Solana. stake, duel, better shooter takes the pot.
wind pushes every shell. you dial the angle and power. three numbers decide everything — no upgrades, no pay-to-win, no whale advantage. only aim.
both players stake equal $GUNVOX into on-chain escrow. winner takes the pot. 8% rake, half burned forever. more matches = more supply destroyed.
Holding $GUNVOX unlocks access, never power.
Recruit gets wager duels plus free ranked and tournaments. Gunner cuts your rake from 8% to 6% and opens private rooms. Marksman unlocks spectator betting and higher brackets. Warlord drops rake to 4%, lets you host paid tournaments for a cut, and earns an exclusive badge.
Every tier is access, fee discounts, and cosmetics. Not one of them changes shot power, HP, or any game value. The ladder you actually fight to climb is ELO. $GUNVOX
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Meet the launch roster. Four voxel mobiles, four distinct shot feels.
TANGO the fox drives a battle tank — flat, reliable all-rounder. MIMI the cat rides a broom-cart with high-lob splash, the hill-buster. BAOZI the panda runs a twin-truck for double craters. ZAP the frog skitters in a tri-buggy with a 3-way spread.
Each has two shots plus a charged Super Shot that briefly reveals a trajectory arc — the only aim-assist in the entire game, and only as a special. New mobiles post-launch are cosmetic skins, never stronger stats. In $GUNVOX, the rig changes the flavor, never the fairness.
Where does your wager actually go? Into code, not a wallet.
create_duel locks the creator's stake into a PDA vault. join_duel locks the opponent's equal stake. settle_duel takes the relay's signed result plus a replay hash, pays the winner pot minus rake, routes the rake, and closes the vault. If nobody joins, cancel_duel refunds you. If your opponent rage-quits mid-match, timeout_claim lets you claim after a grace window — leavers don't get a free win.
No admin reaching into the pot. The program is the referee. $GUNVOX
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1/4
How GUNVOX keeps real stakes honest. A short thread on the tech under $GUNVOX.
2/4
The relay is server-authoritative. Your client only sends inputs — angle, power, move, fire — and never reports the result. The relay runs the canonical turn simulation. The client physically cannot tell the server who won.
3/4
Every match logs its seed plus all inputs, producing a deterministic replay. Re-run the inputs, you get the exact same match. Any mismatch gets flagged and voided. Win-trading shows up as repeated same-pair settlements and gets slashed.
4/4
Stakes sit in an on-chain escrow program — a PDA vault, not a team wallet. The relay submits a signed result, the program pays the winner pot minus rake, routes the rake to burn and treasury, and closes the vault. Honest settlement, by design. $GUNVOX