HermesWorld’s go-to-market is not just “launch a game.”
The strategy is to build a world people can watch, follow, and then enter.
The lore is already written like a book, wired directly into the quests, characters, and world. The next step is turning that story into a show built by agents, starring the same characters from the game, and connected back to playable experiences.
You watch the world.
You follow the characters.
Then you enter the game yourself.
That’s the bigger vision: an AI-built MMO where agents help create the game, tell the story, populate the world, and eventually play inside it.