@JyunsuitenshI@makeugc hahaha, so true😂
WAN understands the prompt better overall and tends to hallucinate less. It might fall behind in visual quality, but when it comes to understanding what you want, nothing else comes close
Made another AI-generated GTA 6 gameplay video! 🎮
As usual, I made it with @makeugc, but this time I used WAN 3.0 instead of Seedance 2.5. And honestly, WAN did a better job with this particular task.
I deliberately told the AI not to generate any UI. No video generator can create a proper game interface just yet, so there was no point in leaving it to chance.
The HUD you see was designed in Figma and added in post using a video editor.
AI-generated gameplay is getting seriously impressive.
Prompt in the comments ⏬
#AIVideo #gtavı #GTA #grandtheftauto
GTA 6 is just around the corner, and today we got a brand-new trailer!
So I made a little AI-generated “gameplay” using unlimited Seedance 2.5 on @makeugc
Most AI models still struggle with game UI, but overall, the gameplay videos they generate look surprisingly good!
Want to try it yourself? You can get started for just $1!
Link in the comments.
Prompt included. Pick your own reference images.
PROMPT⏬:
# GTA VI — LUCIA'S WARDROBE CUSTOMIZATION
## REFERENCE IMAGES — STRICT CHARACTER AND UI GUIDANCE
Use all four provided reference images according to their specific purposes.
@Image1 — LUCIA'S FACE
Use Reference 1 as a primary identity reference for Lucia's facial features. Preserve her recognizable face, facial structure, eyes, nose, lips, and overall identity throughout the entire video.
@Image2 — LUCIA'S FACE FROM ANOTHER ANGLE
Use Reference 2 as an additional identity reference to ensure that Lucia's face remains consistent when viewed from different camera angles. Combine References 1 and 2 to establish a stable, recognizable character identity.
@Image3 — LUCIA'S APPEARANCE AND HAIRSTYLE
Use Reference 3 as the definitive reference for Lucia's hairstyle. Reproduce this hairstyle as accurately as possible, including its shape, length, color, texture, and styling.
Lucia's hairstyle must remain absolutely unchanged throughout the entire video, including every outfit transition and camera change. Never restyle, shorten, lengthen, recolor, or otherwise modify her hair.
— GTA-STYLE MINIMAP
Use Reference 4 as the visual reference for the in-game minimap displayed in the bottom-left corner during the initial third-person gameplay sequence.
Match the minimap's general appearance, shape, placement, proportions, colors, road layout style, and visual treatment as closely as possible.
Reference 4 is specifically for the minimap UI, not for Lucia's appearance or the environment.
Do not display the minimap during the frontal wardrobe customization sequence.
---
## SCENE 1 — THIRD-PERSON GAMEPLAY
Create a highly realistic GTA VI gameplay-style video featuring Lucia, an adult female protagonist from Grand Theft Auto VI.
The footage must resemble genuine real-time gameplay captured directly from a modern Grand Theft Auto game. Use realistic in-game character rendering, detailed environmental textures, natural character animation, and the recognizable visual language of GTA VI.
The opening shot uses a classic third-person gameplay camera positioned behind Lucia at a natural video game camera height.
Lucia walks naturally through a stylish modern Vice City apartment toward an open walk-in wardrobe.
She wears tight black, high-waisted leggings that accentuate her feminine, curvy, athletic silhouette, along with a fitted cropped top.
Her silhouette should remain natural, attractive, and consistent with the character references.
### GAMEPLAY HUD
During this initial third-person sequence, display a GTA VI-inspired gameplay HUD.
**Minimap:**
A circular or rounded minimap is positioned in the bottom-left corner of the screen, matching Reference 4. It resembles an authentic in-game navigation map, with streets, road outlines, a player-position marker, and a clean, recognizable GTA-style presentation.
**Health bar:**
Display a small, clean health indicator in the lower-left HUD area, positioned and styled consistently with the game's interface.
Both the minimap and health indicator must remain visible throughout the initial third-person gameplay sequence.
The HUD must look like a native part of the game rather than an external video overlay.
### WARDROBE ENVIRONMENT
Lucia approaches a stylish walk-in wardrobe in the apartment.
The wardrobe entrance is decorated with distinctive pink neon lighting inspired by the original Grand Theft Auto: Vice City aesthetic.
Pink neon tubes illuminate the wardrobe entrance and cast a subtle pink glow onto the nearby walls, furniture, and floor.
The neon lighting evokes the iconic Vice City atmosphere while remaining believable within the realistic GTA VI visual style.
The pink illumination should be clearly visible when Lucia approaches the wardrobe from behind.
Lucia walks into the wardrobe and stops.
Throughout this scene, the camera follows her smoothly from behind, maintaining the standard GTA third-person perspective.
The minimap and health indicator remain visible until the camera transition begins.
---
## SCENE 2 — CAMERA SWITCH AND WARDROBE CUSTOMIZATION
As Lucia enters the wardrobe and stops, the camera performs a clean, deliberate cut to a frontal, nearly full-body view.
Lucia is now standing inside the wardrobe, facing directly toward the player.
Her entire body and current outfit remain visible. The pink neon glow from the wardrobe entrance contributes to the atmosphere in the background.
The camera is stationary, resembling a genuine in-game character customization screen.
### CRITICAL HUD TRANSITION
The moment the camera switches from the third-person rear view to the frontal wardrobe customization view, the gameplay HUD disappears completely.
The minimap vanishes.
The health indicator vanishes.
Neither the minimap nor the health indicator may remain visible, reappear, or overlap with the clothing selection interface during the frontal customization sequence.
The only interface visible during this sequence is the dedicated clothing selection menu described below.
The transition should feel intentional and authentic, as if the game has entered a wardrobe customization mode.
---
## SCENE 3 — CLOTHING SELECTION INTERFACE
A polished GTA VI-inspired wardrobe interface appears along the bottom portion of the screen.
Five large horizontal rectangular clothing tiles are arranged in a single row, extending from the left edge toward the right edge of the screen.
The tiles are large enough for their outfit previews and labels to remain clearly recognizable.
Each tile contains:
* A miniature preview of Lucia wearing the corresponding outfit.
* The outfit name in clean, legible white text.
* A dark, subtly translucent background.
* Consistent dimensions and spacing.
The currently selected tile has a bright, distinctive pink selection border inspired by the Vice City color palette.
The active tile is slightly brighter than the other tiles. Inactive tiles remain visible but are less prominent.
The selection interface should resemble a premium modern open-world game UI, with restrained gradients, subtle highlights, clean typography, and smooth selection animations.
The interface remains fixed at the bottom of the screen.
Lucia stands in the center of the frame, facing the camera. Her face, hairstyle, body proportions, pose, and position remain consistent throughout the entire sequence.
---
## SCENE 4 — OUTFIT SELECTION AND INSTANT CLOTHING CHANGES
The active selection moves from the first tile to the next, one tile at a time.
Every selection change triggers a short, crisp, satisfying video game UI click.
At the exact moment of each click, the pink selection border moves to the newly selected tile, and Lucia's clothing instantly changes to match that tile's outfit preview.
The outfit change must feel like a real-time in-game wardrobe mechanic.
The clothing switches instantly and cleanly. There is no gradual morphing, no melting fabric, no intermediate outfits, and no changes to Lucia's body.
### SLOT 01 — VICE CITY HEAT
**Outfit preview:** Lucia wearing a fitted red mini dress.
The dress features thin straps, a deep V-shaped neckline, and a short hemline above the knees.
The material looks realistic, with natural folds and a flattering fitted silhouette.
When Slot 01 becomes active, Lucia immediately wears this exact red dress.
### SLOT 02 — MIDNIGHT LATEX
**Outfit preview:** Lucia wearing a sleek, glossy black latex bodysuit.
The outfit features long sleeves, a fitted silhouette, and a front zipper.
The black latex reflects the ambient pink neon lighting with realistic, controlled highlights.
The outfit is fashionable, bold, and form-fitting.
When Slot 02 becomes active, Lucia immediately wears this exact black latex outfit.
### SLOT 03 — NEON TROUBLE
**Outfit preview:** Lucia wearing a short black high-waisted skirt, a fitted cropped top, and tall black boots.
The skirt has a modern, fashionable cut. The cropped top is fitted and reveals her midriff.
The boots complement the outfit's edgy Vice City nightlife aesthetic.
When Slot 03 becomes active, Lucia immediately wears this exact outfit.
### SLOT 04 — TOMMY'S LEGACY
**Outfit preview:** Lucia wearing a feminine, modern reinterpretation of Tommy Vercetti's iconic outfit from the original Grand Theft Auto: Vice City.
The defining element is a colorful, short-sleeved Hawaiian shirt inspired by Tommy Vercetti's recognizable tropical shirt.
However, the shirt is tied in a knot at the front, just above the waist, leaving Lucia's midriff clearly visible.
The shirt retains the original Vice City-inspired tropical aesthetic, including a bold, colorful pattern reminiscent of Tommy's iconic look.
She wears short blue denim shorts with visibly frayed, distressed hems.
The denim has realistic texture, stitching, and natural creases.
The overall outfit should immediately evoke the original Vice City while looking stylish and feminine on Lucia.
**Important:** This is a direct visual homage to Tommy Vercetti's iconic Hawaiian shirt, adapted into a tied-front crop shirt and paired with short, frayed denim shorts.
When Slot 04 becomes active, Lucia immediately wears this exact outfit.
### SLOT 05 — VICE BEACH
**Outfit preview:** Lucia wearing a fashionable red one-piece swimsuit.
The swimsuit features a plunging neckline, an open back, and high-cut legs.
The design is sleek, elegant, and inspired by the vibrant beach culture of Vice City.
The material has realistic fabric texture and natural highlights.
When Slot 05 becomes active, Lucia immediately wears this exact swimsuit.
---
## SCENE 5 — AUDIO AND ATMOSPHERE
Throughout the entire video, include subtle environmental audio that makes the apartment feel lived-in.
A radio is playing somewhere in the apartment, slightly away from the camera.
The music sounds as though it is coming from a real radio speaker in another room.
It should have a slightly distant, room-filtered quality, with the sound naturally blending into the environment.
Use an original, non-identifiable background music track inspired by the atmosphere of an upbeat 1980s Miami and Vice City radio station.
The music should feel stylish, summery, and slightly nostalgic.
It must remain in the background rather than overpowering the scene.
During the wardrobe customization sequence, the radio continues playing uninterrupted.
Every time the active clothing tile changes, a short, crisp, recognizable video game UI click is heard clearly over the background music.
The clicks must be synchronized precisely with the visual selection changes.
Do not add dialogue, narration, or unnecessary sound effects.
---
## VISUAL CONSISTENCY — ABSOLUTE REQUIREMENTS
**CHARACTER IDENTITY**
Lucia must remain recognizable and consistent with References 1, 2, and 3.
**HAIRSTYLE**
Reference 3 defines Lucia's hairstyle. Her hair must remain identical in every shot and with every outfit.
**OUTFIT-TO-THUMBNAIL MATCHING**
The active tile's miniature preview must correspond exactly to the outfit currently worn by Lucia.
Every outfit change must be synchronized with the selection click.
**BODY AND POSE**
Lucia's body proportions, facial features, skin tone, and overall appearance must remain stable. Only her clothing changes.
**CAMERA**
The initial sequence uses a third-person camera behind Lucia. After she enters the wardrobe, the camera cuts to a stationary frontal view and remains there throughout the customization sequence.
**HUD**
The minimap and health indicator appear only during the initial third-person gameplay. Both disappear completely when the frontal wardrobe view begins.
**ENVIRONMENT**
The wardrobe, furniture, lighting, and background remain consistent during the customization sequence. The pink Vice City-inspired neon lighting remains part of the environment.
**UI**
Exactly five clothing tiles appear in a single horizontal row. The interface remains stable and readable. The pink selection highlight moves sequentially from one tile to the next.
**AUDIO**
Background radio music continues throughout the video. Every clothing selection produces a synchronized UI click.
---
## FINAL RESULT
The finished video should resemble a genuine GTA VI gameplay capture demonstrating Lucia's wardrobe customization system.
The opening establishes the authentic third-person gameplay perspective, including the minimap and health indicator.
The pink neon-lit wardrobe entrance creates a distinctive Vice City atmosphere.
The camera then switches to a frontal character customization view, with the gameplay HUD disappearing completely.
Five stylish outfits are selected one by one through large, clearly visible clothing tiles. Every selection produces a satisfying UI click and an immediate, perfectly synchronized outfit change.
Lucia's identity, hairstyle, body proportions, camera position, and environment remain consistent throughout.
The result should feel like a polished, believable in-game feature rather than a conventional fashion video.
#AIVideo #GTAVI #GTA6 #grandtheftautovi
PROMPT⏬
**FORMAT:** 30 seconds, 16:9, high-end real-time video game graphics, GTA VI gameplay style.
### ABSOLUTE RULE: NO HUD OR UI
This is third-person gameplay footage with ALL interface elements disabled. Absolutely NO HUD, minimap, radar, icons, menus, text, subtitles, interaction prompts, button indicators, overlays, or customization interfaces. NO UI at the beginning, during hairstyle changes, or at the end. The entire video must remain completely free of visible interface elements. Hairstyle changes are accompanied ONLY by audio confirmation sounds.
### REFERENCES
* @Image-1: Exact opening frame. Start the video with this image, preserving its composition and camera position.
* @Image-2, @Image-3, @Image-4: Lucia's appearance. Preserve her identity, face, skin tone, body proportions, and clothing.
* @Image-5: Seated Lucia, three-quarter side camera angle.
* @Image-6, @Image-7, @Image-8: Exact hairstyles in chronological order.
### SCENE 1 — OCEAN DRIVE | 00:00–00:05
The video starts with Lucia standing right in front of the beauty salon entrance, as shown in @Image-1. She immediately pushes the door forward, and it swings open away from her. She walks inside without stopping.
The salon is located on a lively coastal boulevard in a fictional American metropolis resembling Miami's Ocean Drive in Vice City. The ocean is on the LEFT, while colorful shops, boutiques, and storefronts line the RIGHT side.
Palm trees, pastel Art Deco buildings, pedestrians, and moving traffic create a vibrant open-world atmosphere. The camera follows Lucia from behind at a natural third-person gameplay distance.
Her movement is natural and player-controlled, like authentic GTA VI gameplay.
### SCENE 2 — ENTERING THE SALON | 00:05–00:09
Lucia pushes the door open and walks inside. The third-person camera follows her through the entrance.
Inside is a typical American hair salon. Large mirrors and hairdressing stations are arranged in a row along the LEFT wall. Several identical styling chairs stand in front of the mirrors. A female customer sits in one chair while a Black female hairstylist actively cuts her hair.
The empty styling chair Lucia will use is positioned directly in front of one of the mirrors along the wall, alongside the other styling stations. It is NOT in the center of the room and does NOT stand apart from the other chairs. It is an ordinary salon chair, identical in design to the others, distinguished only by a PINK NEON LIGHT OUTLINE surrounding it. The pink glow is part of the physical environment, NOT a UI marker or overlay.
Lucia walks directly toward this highlighted chair.
**STRICT TIMING: Lucia must enter the salon and reach the chair within 10 seconds maximum. No unnecessary pauses or wandering.**
### SCENE 3 — SEATED VIEW | 00:09–00:12
Cut to a closer three-quarter side view matching @Image-5. Lucia is seated in the highlighted styling chair in front of the mirror along the wall, among the other styling stations. The chair is identical to the surrounding salon chairs. Her face and hair are clearly visible.
Keep the camera stable, with the salon visible in the background. Lucia's appearance, clothing, pose, and position remain consistent.
Her hair initially retains its original hairstyle.
### SCENE 4 — HAIRSTYLE CHANGES | 00:12–00:27
Lucia remains seated in the same position. Maintain the same camera angle, framing, lighting, and character placement throughout all three changes.
**00:12–00:17 — Hairstyle 1:** Her hair instantly switches to the exact hairstyle in @Image-6.
**00:17–00:22 — Hairstyle 2:** Her hair instantly switches to the exact hairstyle in @Image-7.
**00:22–00:27 — Hairstyle 3:** Her hair instantly switches to the exact hairstyle in @Image-8.
Each change is abrupt, occurring in a single frame or almost instantaneously, like selecting a hairstyle in a video game. No gradual transformation, morphing, stretching hair, magical particles, or visual effects. The previous hairstyle is immediately replaced by the next.
Play a short, subtle, recognizable video-game UI confirmation sound at the exact moment of each change. **Audio only: absolutely no visible menu, cursor, icon, text, HUD, or interface.**
Only Lucia's hairstyle changes. Her face, head shape, clothing, body, and pose remain unchanged.
**IMPORTANT: The world NEVER freezes during hairstyle changes.** The hairstylist continues cutting the other customer's hair, background characters keep moving, and the salon remains active. Outside traffic and interior ambience continue uninterrupted.
### SCENE 5 — FINAL HOLD | 00:27–00:30
Hold the same three-quarter side gameplay view. Lucia remains seated with the final hairstyle from @Image-8, clearly visible.
The salon continues operating naturally. Environmental audio continues.
End directly on the gameplay image. No fade to black, title card, credits, or end screen.
### CAMERA AND GRAPHICS
Authentic third-person GTA VI-inspired gameplay, not a cinematic trailer. Real-time AAA game graphics, detailed 3D models, realistic hair rendering, natural animations, dynamic lighting, reflections, shadows, and richly detailed environments.
Use a natural third-person follow camera outside and a stable, closer gameplay camera inside. Avoid dramatic camera movements, excessive depth of field, slow motion, or elaborate transitions.
Maintain consistent character identity, environment, lighting, and spatial continuity.
### AUDIO
Exterior: passing cars, pedestrians, footsteps, and subtle coastal ambience.
Interior: hair clippers, scissors, quiet conversations, footsteps, and traffic faintly audible outside.
Each hairstyle change has a short, subtle game-selection confirmation sound. Environmental audio continues throughout without interruption. No music is necessary.
### FINAL NON-NEGOTIABLE REQUIREMENTS
1. ZERO visible HUD/UI elements throughout the entire video.
2. Start exactly with @Image-1, with Lucia already standing at the salon entrance and immediately pushing the door open.
3. Preserve Lucia's appearance using @Image-2, @Image-3, and @Image-4.
4. Reach the salon chair within 10 seconds maximum.
5. The selected chair is against the wall in front of a mirror, alongside the other styling stations. It is identical to the other chairs and is NOT in the center of the room.
6. Use @Image-5 for the seated composition.
7. Change hairstyles in the exact order @Image-6 → @Image-7 → @Image-8.
8. Hairstyle changes are instantaneous and accompanied by audio only.
9. The surrounding world remains active during all changes.
10. No camera or scene changes between hairstyle states.
11. No visible interface, text, subtitles, watermarks, or UI at any point.
12. End on the final hairstyle with uninterrupted gameplay footage.