Every famous death in The Odyssey is the same crime.
The Trojan War? Started because a houseguest stole his host's wife. The cyclops? Blinded for eating his visitors. The suitors? Slaughtered for overstaying their welcome in another man's home.
Nolan read it correctly. Homer wrote 3,000 years ago about one thing: how you treat strangers decides whether civilization holds.
Here's why the Greeks were obsessed with it. Ancient Greece had no hotels, no cops, no ID. If you traveled anywhere, you knocked on a stranger's door and hoped.
So they made hospitality sacred. Feed the stranger. Give him a bed. Don't ask his name until after dinner. Zeus himself enforced the rule, and any beggar at your door might be a god in disguise. So you treated every stranger like a king.
Break the rule and the gods break you. That's the entire plot.
We still carry the proof in our mouths. Guest, host, and hostile all come from the same ancient word. A stranger at your door was always both things at once.
Nolan bet $250 million that after 3,000 years, we still need the reminder. $257 million opening weekend, his biggest ever, says he was right.
A NOTE FROM BETHESDA GAME STUDIOS
We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.
For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.
That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.
STARFIELD CONTINUES
With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own.
CREATED BY PLAYERS
We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work.
THE FUTURE OF FALLOUT
Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.
Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3.
Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.
We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.
Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.
We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.
And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.
STUDIO COLLABORATION
The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future.
We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.
Bringing our teams closer together is helping us build a stronger foundation for everything we create next.
THE ELDER SCROLLS AND BEYOND
That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.
Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.
Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel.
The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day.
THE ROAD AHEAD
Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.
We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together.
–Bethesda Game Studios
Download the offline installer of any of your games on GOG, save it to a disc and it's yours forever.
You don't need a storefront's permission to play what you bought.
Bryce Dallas Howard has shared a video of the late Sam Neill singing “Blackbird” with Jeff Goldblum and Laura Dern.
“Sam had an immense passion for life. Generous with his wine, his stories, his time. One of the most unassumingly attractive and magnetic people I've ever met.”
Hideo Kojima is 'really sad' about PlayStation ending disc production in 2028 🎮
• He's actively buying up physical media — including movies and CDs
• He's 'frightened' about the future of ownership as streaming becomes more dominant
(via @IGN)
PlayStation has told everyone to brace for an entirely physical-media-free future just days after the company deleted more than 550 movies from the PlayStation Network.
For more info: https://t.co/d3WxV0qGua
Just a reminder to everyone who thinks physical media isnt essential in 2026, I'd like to point out that if you want to buy Deadpool or Marvel Ultimate Alliance 1/2 digitally youre fucked.
The games were delisted years ago due to Activision not relicensing Marvel SO ONLY physical copies and pirated files exist outside of used PHYSICAL sales.
Eventually a game you like WILL get hit also.
1/2
Eventually, even digital data will no longer be owned by individuals on their own initiative. Whenever there is a major change or accident in the world, in a country, in a government, in an idea, in a trend, access to it may suddenly be cut off.
I remember watching the E3 presentation with my friends on call and losing my mind when this trailer dropped.
This game genuinely changed my life and covering it on my channel was some of the most fun I've had creating content in my whole career 🙌