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@UridiumAuthor Ah, MSVC has similar options.
I don't do much C/C++ these days and the languages I like to do hobby projects focus on removing undefined behaviour like this :)
https://t.co/h432PQ7HLZ
@UridiumAuthor What compiler are you using? With Clang, you can get the compiler to insert run-time checks for various undefined behaviours, including FP problems. It's helpful to have these options on for dev builds and turn them off for release
https://t.co/s1XsnJbRLS
@UridiumAuthor And this guy's videos are great. They are almost wholly about compute vs. memory bottlenecks on a system with ridiculously high latency memory access.
https://t.co/d9nb1GQqTZ
@UridiumAuthor Yeah, it has divides; a latency of around 20 cycles but they dispatch in a cycle and as long as you don’t need the results during the latency period you can carry on executing instructions
@UridiumAuthor Oh for sure but it hasn’t been that way for a while; CPU’s got a lot faster but memory didn’t keep pace. Funnily enough quick arm / x64 code for x+y*40 uses shifts rather muls :)