@RidazLp2@honeybd Our ape community has some great people that really can add value - I’d never put someone down to get ahead because you never know who you might need in the future.
Our ApeChain NFT marketplace is live on OSWiki.
You can list your NFTs, buy instantly, and make offers on a collection or on a single token, and every legitimate collection is tradable.
Over the next few posts we will break down what actually makes it different: how we treat creators, our fee model, Otherside listings, and the tools we give collection owners.
Start trading at https://t.co/pSBUhZzlPP
The team has been heads down on some really important but complicated features. It may look like a pretty simple flow of gameplay but the engine makes it so this requires zero code to add new quests, interactions and NPCs which is a stepping stone to our game designers pumping out regular gameplay content.
Also everything they do requires us to plan on how to handle support for 10k+ players per server which means highly efficient code and absolutely minimal data exchanged between the client and server. This part of game architecture is my favorite thing to work on with the team because elegant code is rewarded in the long run.
Dev Update: We haven't shared much in the past few weeks because we started working on two complicated areas of the engine for the main gameplay loop - questing & interactions.
The engine now has support for accepting a quest and completing a quest plus interactions in game that can trigger quest objectives being complete. In the video you will see a speak interaction with an NPC but the design quickly is being expanded to include all types of interactions - picking up items in the world, defeating creatures, looting items from creatures, visiting locations, professions (mining, fishing, herbalism), etc.
Next up are the reward mechanics for in-game items, NFTs and XP (how you level up your combat crests and professions). This will include full loot tables with various item rarities which is going to be important for our entirely player driven economy.
We are very quickly approaching the core gameplay mechanics for a classic MMO - who is excited?
I agree completely with you that if @yugalabs is going to spend cycles with builders / community members do it with those actually building.
I am a game dev with 20+ years experience and have founded multiple game studios already. In January I got access to the ODK and founded @AlludioGames - a new studio dedicated to bringing a classic MMO to @OthersideMeta. It is self-funded so I am spending hundreds of thousands of dollars to bring content to the ecosystem.
I have tried to get meetings with @mfigge and other team members mostly just to understand roadmap so I don't waste my time building things that are coming in the future. In some cases, a 30 minute meeting will save hundreds of hours of development on a feature.
I have never once complained public or posted negatively about the game or the company. I have been a 0-to-1 builder my entire career both in gaming and in SaaS development at Oracle so I know what it takes to create from nothing. They have a lot on their plate and are slowly growing the platform and I see the vision so I never felt it to be productive to go that route plus I value this community greatly.
That all being said - I will say it was disappointing to see some guy who is trashing everything very publicly get face time with people who I have wanted to sync up with for months...