The Last Line is live on the App Store today!
A solo-developed, free-to-play game featuring hordes of enemies, Soulslike bosses, and high-quality graphics powered by Unreal Engine 5.
Payments and subscriptions made easy with RevenueCat.
#shipaton#UE5#mobilegames
@GHBSmith In my experience team is mostly people jumping naked with you, wait until you die and steal your items, then revive you. It feels punishing to invest into equipment.
Paired action editor i developed for unreal now has camera authoring. Can auto-key with possessed camera inside the editor, and play it during gameplay when this paired action is triggered.
Universal Player Combat, soon will be on Fab.
#ue5#gamedev#fab
If you like mobile zombie shooters with hordes, soulslike boss fights, endless modes, and weekly challenges against other players, you can give The Last Line a 👍 on Shipaton here:
https://t.co/3YVfahzpIS
#gamedev#shipaton#UE5
More of my upcoming FAB plugin, Universal Player Combat.
A 5 minute setup of dual execution, triggers ragdolls, disarms, cues and more easily with custom editor I developed.
This is just a small feature that comes with many others this plugin has.
#ue5#indiedev#gamedev
The Last Line is live on the App Store today!
A solo-developed, free-to-play game featuring hordes of enemies, Soulslike bosses, and high-quality graphics powered by Unreal Engine 5.
Payments and subscriptions made easy with RevenueCat.
#shipaton#UE5#mobilegames
Early-access on android helped polishing the game, thanks to everyone testing it and reporting their feedbacks, 1.0 is now live on Android as well;
https://t.co/vpXnvI7vbd
This is how i make paired animations work inside Unreal, I call it Paired Action.
It is a custom editor similar to ContextualAnimation, can work with static mesh, skeletal mesh or an actor, or all of them at the same time with dozens of participants.
#ue5#gamedev
@fleonus@aljrico That was the Android early-access version used for testing and improving the game before iOS. If that disqualifies it, that’s fine.
RevenueCat has all transaction logs, there is nothing to hide. It’d be silly to drop a platform making money just to qualify.
Added telegraph feature to my player combat plugin made in Unreal Engine, currently it works as a listener on the player, each player can interpret it as a different effect. Effects are inspired from Ghost of Tsushima.
#ue5#gamedev
Fab's September Flash Sale is live. If you need modular soulslike enemies for your game, quick to author and well documented, mine is 30% off.
UE 5.6, 5.7, 5.8
@fab#UE5#gamedev