We had just a few weeks, a handful of maverick minds, to create this tribute to #starwars in this #maythe4th#StarHeist totally inspired by @CamKennedyArt
Jose Ucha,salbacombe,@kennyruido, madplane,soundforanimation,globalmusicbranding,mrklaus_studio,Gustavo BrangerTim Boomsma
Exclusive: Cult Spanish comic 'Solo' may be heading to the big screen. Hampa Studio reveals a first look at its animated feature adaptation with a brutal proof-of-concept trailer from director Toni Mortero.
https://t.co/p7J82jxhMV
Optimize your app's GPU performance with Xcode 26.4. This update introduces new Neural Accelerator and Occupancy profiling counters for M5 and A19 GPUs, plus per-line shader live register counts. Discover these new tools in: https://t.co/6MajoM32t6 and https://t.co/XcIrfwQkrj
Recibir la Medalla de Oro al Mérito en las Bellas Artes ha sido toda una sorpresa. Es un honor compartir este galardón con profesionales de tantísimo talento. Estoy muy muy feliz. 🥰
https://t.co/hSz9lueEkf
The Metal Performance HUD has been updated with new metrics and a customizable user interface. It also now has the ability to identify performance insights and generate performance reports. Learn more at https://t.co/PvMJzlCREU
Metal 4 comes with a streamlined API for optimal performance. Compilation is explicit and faster. And comes with first-class support for ML. Execute full models in your command buffers or inline inference operations alongside your shader code. https://t.co/AwIEO5OTYD
Metal Debugger in Xcode 26 comes with brand new debugging support for Machine Learning in Metal 4. Use the new Machine Learning network debugger to inspect and debug your ML network, including inspecting intermediate tensor data. Learn more at https://t.co/9SXs3dxgNf
Descend into the depths of a harrowing adventure as End of Abyss is coming to PS5, Xbox Series X|S and PC via the Epic Games Store.
We’re very excited to be releasing End of Abyss in 2026 alongside Epic Games Publishing!
2024 has been a difficult year for the video game industry. If you love playing video games, you can do some simple things that will cheer us up and give us strength to continue creating them.
I just updated my site with a new section: BLENDER RESOURCES, including links to tutorials and training, tips and tricks, my curated selection of add-ons and keymaps. And more to come, for sure!
Add it to your bookmarks and Share the Wealth!
https://t.co/guRFavXMCs
These guys used my little engine FWK to develop their game :o) Best of luck till your game goes gold guys!
PS: On a personal unrelated note, I think gamedev should use way more C/C99 behind the curtains :o)
https://t.co/dd8Xts3lFS
"Accelerate machine learning with Metal" is now online: https://t.co/CLwap48D4W. Learn how to accelerate machine learning with MPSGraph, and how to use the brand new MPSGraph viewer tool in Xcode 16.
The full power of the Metal developer tools has arrived to Metal Shader Converter. Validate, debug, and profile your converted HLSL shaders with Xcode 16. To learn more about it check out “Port advanced games to Apple platforms” https://t.co/ELGVKQzTC6
You can now debug and profile your #HLSL shaders right in Xcode! Learn about this and other improvements for game developers in our #WWDC24 session! https://t.co/5eG6u3MNWm
"Alan Wake 2: A Deep Dive into Path Tracing Technology" GDC 2024 presentation recording, discussing among others BVH creation, ReSTIR DI and path tracing for opaque and transparent materials, shader execution reordering, DLSS (requires account) https://t.co/b350oozAE7
Metal Shader Converter 1.1 is out! ⚡️
This release adds support for ray tracing pipelines and ray query! All shader stages are supported, including ray generation, intersection, closest hit, any hit, callable, and miss shaders.
Get it from: https://t.co/w5ChdZjFK2 -