Imagine your ultimate goal was to grow and remain independant as a multi-IP studio only to destroy the studio entirely.
- THE RISE -
It's 1991, Bungie was founded and made Marathon (not an extraction shooter)
It's now 2000, Microsoft buys Bungie, Halo becomes huge, Bungie wanted independence, they leave Halo with Microsoft to sign a publishing deal with Activision in 2010 to make a new franchise "Destiny"
- THE PEAK -
Push forward to 2014, Destiny launches big but incomplete, heavy criticism for story, repetition and cut content but no other game on the market felt as good as Destiny, players kept coming back each content drop.
It's now 2017, Destiny 2 launches, Bungie were "weeks" away from shutting down but they over-delivered with Forsaken in 2018 with help from other studios, it saved Destiny 2 (for now)
In 2019, Bungie and Activision split, Bungie had full control without publisher safety nets and now had to fund itself but Bungie got free.
In 2020, the pandemic hit, everyone was playing games and staying at home. Quantitative easing began, money supply was expanding globally at a rapid rate. Bungie resorted to over-hiring, expanding the studio. beginning multiple incubation projects, they scaled for temporary numbers thinking the pandemic would last forever.
- THE DECLINE -
In 2021, Destiny 2 introduced the Destiny Content Vault, removing the majority of core content, damaging its reputation and making the new player experience overwhelmingly bad.
In 2022, Sony accuired Bungie for $3.6B, Sony saw Microsoft and other major companies buying up live-service studios and publishers and didn't want to miss out of having none, so they bought Bungie at an over-valued price on the promise of Bungie having multiple successful live service games and their "expertise" of live service knowledge, at the time, Sony had planned to release over 12 live service games by 2025.
Bungie's former CEO Pete Parsons decides to buy vintage cars. Bungie also expanded their studio to a new HQ of over 208,000sq. ft, hoping to expand into the Film & TV industry with Destiny-related content.
In 2023, Lightfall launched with strong numbers, but was a disaster and failed to hit revenue targets by 45%. It resulted in layoffs, morale collapse, and players disengaging from the game with a rapid player falloff. The game in itself by this point hit the peak of monetization chaos, overpriced cosmetics and bundles and a very complicated new player experience that felt overwhelming.
In 2024, The Final Shape launched, it saved reputation but failed financially, the playerbase sunk rapidly as players felt their journey was complete. It resulted in more layoffs. Bungie's focus shifted towards Marathon while advertising a new "Episodic Structure" that was basically just Seasons but less content, and less frequent, at the same price.
- THE DEATH SPIRAL -
In 2025, Bungie lost it's trust again, stolen artwork for Marathon, lawsuits, etc, while it's new Destiny saga with The Edge of Fate expansion failed to even achieve a third of Final Shape's player count. It was clear things were only getting worse as content continues to get smaller and less frequent. The day 1 raid was a disaster with over 70% of day 1 clears being cheated.
Renegades launched in December of 2025, player numbers were even worse than Edge of Fate.
In 2026, Marathon launched as a "great game" but failed financially, it launched as an Extraction Shooter, which wasn't what the first game in the 90s was. It was built for trend-chasing, not for sustaining a world that players want on a long-term basis. Marathon's launch resulted in Destiny 2's major update being delayed, and eventually, cancelling Destiny 2's Live Service game permnantly.
By June 2026, Destiny recieved it's final live service update the Monument of Triumph. The end of Destiny 2 which no longer gets anymore updates.
---
(ok just speculation lol)
In September 2026, Marathon launches it's third Season, introducing new ways to play with expanded PVE content, it fails to attract a new audience and bring players back, it's downtrend of player numbers continues.
By 2027, Bungie starts losing Marathon devs, with more layoffs, a smaller strcture to how Marathon recieves content and Bungie starts to dissolve into Sony.
By early 2028, Destiny 1 and 2 Servers go offline, Marathon continues to remain with a niche playerbase, but the company's size by this point has been massivly reduced which talent moved into other studios within Sony.
By 2029, the global money supply expands rapidly, higher risk-on assets become volatile, Sony greenlights a new Destiny project with a release date expected by late 2030s.
🎮 El 9 de junio podría convertirse en uno de los días más importantes de la historia reciente de Destiny.
No por una expansión.
No por una nueva raid.
No por un tráiler.
Sino porque miles de jugadores quieren demostrar algo que llevan años defendiendo:
Destiny no es solo un videojuego.
Es una comunidad que lleva más de una década luchando, cayendo y levantándose junta.
Durante años, los jugadores han invertido tiempo, dinero y emociones en este universo. Han vivido momentos inolvidables, han hecho amistades, han superado raids imposibles y han estado ahí en los buenos y en los malos momentos.
Y ahora muchos sienten que la franquicia que ayudaron a construir está perdiendo protagonismo mientras Bungie centra gran parte de sus esfuerzos en Marathon.
Por eso se está organizando un inicio de sesión masivo el próximo 9 de junio.
El objetivo no es solo llenar los servidores.
El objetivo es enviar un mensaje.
Un mensaje que no pueda ignorarse.
Un mensaje basado en números.
Un mensaje que diga:
“Seguimos aquí.”
Porque al final, las comunidades son las que mantienen vivos los videojuegos.
No los gráficos.
No las campañas de marketing.
No los anuncios.
Las personas.
Y Destiny tiene una de las comunidades más apasionadas que ha visto esta industria.
Ahora os pregunto:
Si Bungie tuviera que elegir dónde invertir más recursos en el futuro…
¿Apostaríais por seguir expandiendo Destiny o creéis que Marathon es realmente el camino correcto para el estudio?
Tengo la sensación de que el 9 de junio no será simplemente una prueba de servidores.
Será una declaración de intenciones.
Y pase lo que pase después, demostrará una cosa:
Hay franquicias que venden millones.
Y luego están las franquicias que consiguen que sus jugadores sigan luchando por ellas después de 10 años.
Quiero leer vuestra opinión.
¿Está Bungie cometiendo un error con Destiny o es el momento de pasar página?
#Destiny2 #Destiny #Bungie #Marathon #PlayStation #PS5 #Xbox #Gaming #Videojuegos #Gamer #Sony
❤️ Dale al corazón y 🔁 repostea si te gusta lo que lees.
➕ Sígueme para más noticias, rumores y actualidad del mundo gamer y del cine.
Recordad que nunca se apague la magia que nos une y sigamos leveando.
🚨Destiny 2 Monument of Triumph - Distortions Explained
- Every hour, one destination becomes affected by a Distortion
- Enemies become tougher, more aggressive, and more dangerous
- Public Event rewards get upgraded by one tier during Distortions
- Bungie says players can also find hidden rewards and a new weapon set
More details: https://t.co/rvTvPxr1Ro
"Destiny marcó a toda una generación de jugadores y dejó un enorme legado en la industria de los videojuegos, influyendo incluso en juegos como Warframe.
"No existiría Warframe sin el legado de los juegos de Bungie".
// @rebbford
Director Creativo de Warframe
Read the full blog at https://t.co/1PmLuyR3aD
For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2.
As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio.
Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to.
We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all.
We are incredibly grateful to everyone who made that journey with us.
From the deepest part of our hearts, thank you, and we'll see you in the stars.
Quem usa Fuzil Automático deveria ser exterminador do planeta Terra.
Só segura dedo e sai andando que nem bot com 60 balas no pente. 🤡
#bungie#Destiny#destiny2game
@Composi01699260@DestinyTheGame@Bungie Eu fiz excluindo um personagem no meu caso foi o Titan, precisei excluir apenas 2 vezes.
Se tiver personagem que não usa ou tiver espaço pra criar e rápido só completar a 1 missão na 2° você já consegue quitar é puxar pra bandeira.