I also found some bts stuff!
Credits:
Directed by Alberto
Produced by Sergio Jimenez
Co-Produced by Bungie
Alex Martin (Proebius) - Production Design
Joseph Cross - Bungie Art Director
Brian Austin - Marathon Brand Lead
Animation by https://t.co/rxVvAXBHeR, Illusorium, Agora
Concept and decal sheet for the Outland sniper rifle.
Audio provided by @sonicbarber and our amazing audio team.
Final in-game model was built by Lee Hinds.
🚨 FUMES CO-OP Update drops on July 16th! 🚨
- Progress through the game with friends.
- As many players as your PC can handle (250 max if you have NASA PC).
- Shared progress and loot between co-op and single player.
Get wrecked together!
#indiegame#MetalFrontier#mecha#インディーゲーム Devlog 07/06
For gameplay purposes, the sheath is attached behind the shield-side arm to preserve visual balance. It's visible when drawing or sheathing. The animation is displayed horizontally in front of the character.
Design for the Assassin. While I was responsible for the final look, this was the result of an incredible collaborative effort. @tobieee, Jeremy Hanna, and Patrick Bloom all made amazing contributions. The majority of the credit for the final design of the face goes to them.
More prop concept work! I'm sure everyone is familiar with this fellah :) One of the asks was to have the progress be more diegetic (or in-world). I wanted the different states of used and unused to be visibly different.
#marathon#marathonthegame