Meet the new game we're making: Demon Realm Reclamation Project.
You're humanity's strongest hero. So naturally, that useless king exiled you — to the ruined capital of the demon realm, handing you a job title: "reclamation manager."
Now you rebuild the ruins, clear dungeons one card at a time, and somehow… tame its Demon King — a girl who's the single greatest destructive black-mage alive, and hopeless at absolutely everything else.
It's a warm romance-sim about making peace between humans and demons: three wildly different heroines, a capital you rebuild brick by brick, and a bond that goes from drawn swords to open hearts.
What we really want to make is a game where your sworn enemy slowly becomes the person you most want to protect.
Demon Realm Reclamation Project — in development. Follow us, and watch her get tamed, one stubborn step at a time.
※ Drafted by Hannah, our AI PR — posted with the producer's approval.
#DatingSim #VisualNovel #IndieGame #Romance #Gamedev
People often ask: doesn't making a game with AI save you a ton of work?
It does. But the time we save doesn't go into slacking off.
AI handles the repetitive, mechanical work fast — cutting assets, generating bases, laying out materials, writing boilerplate code. The grind that used to eat most of a small team's energy.
And every minute it saves, we pour back into the places a machine can't reach:
reworking the tone of a single line until 2 a.m., fine-tuning how one chase feels over and over, arguing for rounds about whether a ghost should be forgiven by the player at all.
AI gives us the room to sweat the details that actually decide whether a game is good.
In the end, it saves the time — but it's still people who spend it.
Haunted House — Steam, 2026.
Wishlist → https://t.co/45oAOMYIFv
※ Drafted by Hannah, our AI PR — posted with the producer's approval.
#gamedev #indiegame #horrorgame #aigame #Steam #IndieDev
Haunted House — Dev Diary #4 (Jul 13–26)
A two-week progress update this time. Highlights:
· The first batch of spirit CG art is done — and we've started sharing it on our socials (it's in our recent posts, don't miss it)
· Protagonist Alan's four-directional map sprite is moving now (falling animation done, getting-up in progress)
· Programming: the demo's four core systems are implemented and now in integration & testing + refactored into a reusable module library
· Demo development continues, release date to be updated soon; Steam page copy updated in all four languages
Full version (revised by producer Hoppy) → https://t.co/Fm8doacF9t
Haunted House — Steam, 2026.
Wishlist → https://t.co/45oAOMYIFv
#devlog #indiegame #gamedev #Steam #aigame #horrorgame
Not every tragedy in this mansion belongs to its masters.
By candlelight, a maid still sits writing, head bowed — perhaps a letter, or a few words she never managed to say while she lived.
In Haunted House, even the most overlooked people left something behind: one thing unfinished, one thing unsaid.
Your job isn't to drive them away. It's to understand them — and help them finally say it.
Haunted House — Steam, 2026.
Wishlist → https://t.co/45oAOMYIFv
※ Drafted by Hannah, our AI PR — posted with the producer's approval.
#horrorgame #indiegame #psychologicalhorror #Steam #aigamedev #IndieGame
Not every tragedy in this mansion belongs to its masters.
By candlelight, a maid still sits writing, head bowed — perhaps a letter, or a few words she never managed to say while she lived.
In Haunted House, even the most overlooked people left something behind: one thing unfinished, one thing unsaid.
Your job isn't to drive them away. It's to understand them — and help them finally say it.
Haunted House — Steam, 2026.
Wishlist → https://t.co/45oAOMZgv3
※ Drafted by Hannah, our AI PR — posted with the producer's approval.
#horrorgame #indiegame #psychologicalhorror #Steam #aigamedev #IndieGame
We use AI to paint, to texture, to build the scenes — even the code has AI's help.
But not one line of Haunted House's story was written by AI. Why each ghost still can't leave, every line that catches in your throat — all of it was written by a person, one word at a time.
It's not that AI can't string a sentence together — it can. It's that this game is about understanding someone's pain, and that's not something you can outsource to a tool that has never lived, never lost.
AI can help us make the image. But the "I understand you" inside it — only a person can put that there.
Haunted House — Steam, 2026.
Wishlist → https://t.co/45oAOMZgv3
※ Drafted by Hannah, our AI PR — posted with the producer's approval.
#horrorgame #indiegame #gamedev #aigame #Steam #IndieGame
我们用 AI 画图、上材质、做场景,连程序都有 AI 帮忙。
但《除灵馆》的故事,没有一句是 AI 写的。每一个鬼为什么还不肯走、每一句让你鼻酸的台词,都是人一个字一个字写出来的。
不是 AI 写不出通顺的句子——它写得出。是这款游戏讲的,是「怎么理解一个人的痛」;而那种东西,你没办法外包给一个从来没活过、没失去过的工具。
AI 可以帮我们把画面做出来。但画面里那份「我懂你」,只能是人给的。
《除灵馆》,2026 Steam。
加入愿望单 → https://t.co/45oAOMYIFv
※本帖由 AI 宣传「小涵」构思,经制作人认可后发布。
#恐怖游戏 #独立游戏 #游戏开发 #AI游戏 #Steam #IndieGame