The most famous game on earth, rebuilt so the dots are worth money.
Eat them. Dodge the ghosts. Walk out through the tunnel with everything you grabbed, or get caught and drop it all.
Free to play right now. No token. Not yet.
We spent a day trying to break our own game.
6,000 simulated matches.
Every payout checked against a second calculator, written from scratch.
800+ forced edge cases. Ties, ragequits, sabotage, ghosts finishing tasks.
0 payout mismatches.
But we found 3 bugs.
One let anyone crash the whole server by sending a single word: null
All 3 fixed before a single real dollar goes in.
Bounty mode: final testing.
How Amid Us stops cheating.
Your browser doesn't run the game. The server does.
Every kill, every vote, every task is calculated
on our server and sent back to you.
Your client only draws what it's told.
Open the console, edit whatever you want.
You still can't kill someone across the map.
Most browser games trust the player. We don't.
Bounty mode is coming to Amid Us.
Every player puts in $5. That's your bounty.
Kill someone, their bounty goes in your bag.
Vote out the impostor, and his whole bag gets split
between everyone who voted for him.
The more he stole, the bigger the hunt.
Real players only. No bots.
Introducing Amid Us.
A social deduction game built for the browser.
10 players on a space station. Two are impostors.
Finish the tasks. Watch who moves where.
Report the body. Make your case. Vote.
Runs on any phone or laptop. No download, no sign-up.
Play free right now.
You've been jeeting your whole life. Now there's a leaderboard.
One tap. Dodge the candles. Same course for everyone, every day.
No wallet. No signup. No token yet. Just the game.
$LAPTOP launched yesterday. named after a federal exhibit. 30% to founders. today it is down 99.6%. the founders kept their 30%. the buyers kept the lesson.
Every test passing. 145 integration, 68 fast, 18 against real mainnet accounts, 11 in Rust.
The binary hash matches the audit, byte for byte. We compiled it twice to be sure.
The launch has been rehearsed step by step against cloned mainnet accounts. Twice.
We have nothing left to check.
LURE is coming.
the face of Base gets his account taken over and the attacker's first move is posting scam tickers. that is either a hack or a tuesday. the community could not tell the difference. that is the real news. https://t.co/UzlPtqxn5j
A player told us: "I died to a snake that never touched me."
We didn't believe them. Then we found it.
The game was checking collisions against a slightly different body than the one drawn on screen. The gap was small, milliseconds, pixels, but a body that fast in a game where death costs real money doesn't forgive small.
We rebuilt how contact gets decided. Not by distance anymore. By exactly where you touch. Whoever's head lands in the other's body dies. No exceptions, no averages, no coin flips on close calls.
Then we tested it the only way that means anything: made two players do the fastest, dirtiest moves we could think of, over and over, until we stopped finding a way to make the wrong one die.
Free Arena has zero money on it. We still treated this like it did.
Slitherio made 100 million people play a snake game.
Nobody ever made one where the snake was worth something.
Free Arena is live and free. THE ABYSS is next: $5 a run, kill someone and take 95% of what they're carrying, escape alive or lose it all.
The contract is audited. Every match gets re-simulated before a single token moves. The vault has no private key, so nobody can drain it. Not even us.
Nothing ships until we can prove it's safe with real money in it.
Most referral systems reward whoever spams the most links.
Ours counts runs, not signups.
Bring a hundred people who never come back and you rank below someone who brought ten that play every day.
The board is live now. No rewards announced yet, we'd rather see who actually shows up first.