The 'boring-expansion' set of proposals that I made back in 2022, with the help of Google Fonts and industry colleagues, have finally become part of the new ISO Open Font Format 5th edition international font format standard. It _only_ took four years...
The proposals include the `avar` version 2 table for more expressive variable font designspaces, variable-composites, as well as fonts with more than 65 thousand glyphs.
PDF can be downloaded for free, albeit after a checkout process and watermarked to the individual.
https://t.co/GYE4DFYjHM
HarfBuzz 14.0.0 is out with the new hb-gpu library for GPU text rasterization based on the Slug algorithm by @EricLengyel. Demo is up at https://t.co/afwRvvtyG3
Also in the release is https://t.co/3lDWLMHVm9, another single-file way to compile all of HB.
https://t.co/0q9QQLGBgi
HarfBuzz 14.2.0 is released with support for COLRv1 color-font rendering in hb-gpu, as well as streamlined API in hb-raster & hb-vector. See them all in action at our new website: https://t.co/lXIC15gPQq
hb-gpu is a new HarfBuzz library under development, that uses the Slug algorithm for encoding glyph shapes for rasterization on the GPU. We are looking for early testers and adopters, probably from the #gamedev community. Hit us with a comment:
https://t.co/PjDqgnAhD8
@tauinos Your browser probably doesn't support WebGL2 for some reason. Probably Firefox blacklisted your GPU/driver combo. What does https://t.co/UFIwiKInGM think?
I added a descriptive error message to the demo. Thanks.