@Shine_NYC JP having a perfectly good and usable drive rush for his archetype/move set has always felt insane to me. They were so careful with sim and giefs DR fearing they'd be busted, but let JP have a really good one.
@Speedkicks@HeavenDrill_ surely you can understand why competitive players would say that kind of thing when this is the type of stuff that its in their patch notes lmao
@Speedkicks@HeavenDrill_ then thats kind of the answer to your question right? people who play the game competitively (aka a lot) are unhappy with the game and post about it. Your casual battlehub enjoyer who plays once in a while and doesnt take it seriously thinks the game is amazing
@freedseren43409@Lord_Lunchable@TravisCreations@blkcatgirlsplz You won't be ok with it when the next gen of fighting games wont be assed to try to balance both classic and simple controls so they pick simplified and stick with that forever. Maybe if we're lucky they'll let you input stuff with motions as a cute nod to the old heads 🙂
@emezie dive kick character players will always cry about it losing to normals sometimes, but will never mention that because of punish counter they can hit the most awfully spaced dive kick of all time and still be plus enough on hit for full combo because i dared to poke in SF6