Hi #PortfolioDay !
I make ๐๐ช๐ฏ๐ฏ๐ฎ & ๐ฉ๐๐๐ฉ๐๐ก๐ ๐๐ป animations and illustrations
I've worked for clients like the NYT & Cartoon Network and I'm always open to new projects!
Insta: https://t.co/pj9WmSoqyX
Discord: https://t.co/mTItTxyqcx
Gumroad: https://t.co/7ANnqGb9oc
I am available for work through the next few months and would love to do some work for animation or video games if your studio isn't on fire these days
The brief was very open, so I wanted to design something that represents the joy of exploring a city from the playful and colourful perspective of childhood.
My art is on a bus! To celebrate the Italian city of culture 2023 in Brescia and Bergamo, I was asked to design the wrap for a bus that will be travelling around Brescia until the 26th of September ๐๐ป๐๐ท๐ซ
@yonkonline Yes thatโs pretty much it, you can use the vertex colours as maps and input that into any other node. For what you were asking about mapping textures though, the other inputs from the texture coordinate> mapping nodes let you use textures that deform with the mesh properly